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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

Also fixed kitty DPS. It was pulling 15k in my tank gear (just reforged everything to haste to get a bit more decent number, gems/etc are still set for dodge, so I'm sure the DPS can go higher). If anybody is willing to test it for me, it'd be much appreciated.

Hi!
The cat rotation works, but its a little away from being perfect. It does its job while grinding / questing - do you plan to optimize its dps to make it useable in raids?

Some basic things i noticed:
- It should use Swipe if 3+ mobs (actually its 5+)
- !Ravage is missing (+Feral Charge :))
- Your Manglecheck misses some Debuffs. ("Gore", "Stampede", "Tendon Rip")
- FFF checks are not implemented ("Corrosive Spit", "Tear Armor", "Sunder Armor" , "Expose Armor")


If you are interested i would like to share an more advanced rotation to maximize dps. :)
 
Hi!
The cat rotation works, but its a little away from being perfect. It does its job while grinding / questing - do you plan to optimize its dps to make it useable in raids?

Some basic things i noticed:
- It should use Swipe if 3+ mobs (actually its 5+)
- !Ravage is missing (+Feral Charge :))
- Your Manglecheck misses some Debuffs. ("Gore", "Stampede", "Tendon Rip")
- FFF checks are not implemented ("Corrosive Spit", "Tear Armor", "Sunder Armor" , "Expose Armor")


If you are interested i would like to share an more advanced rotation to maximize dps. :)

Well, as far as FFF goes, it does take them into account.

Code:
Spell.Cast("Faerie Fire (Feral)", ret => !StyxWoW.Me.CurrentTarget.HasSunders() && !StyxWoW.Me.CurrentTarget.HasAura("Faerie Fire", 3)),

As far as PVE usages, its only there for the armor reduce (which is effectively Sunder Armor and equivs). As far as I'm aware, there are only spells that reduce by 4% per stack (3 stacks total) or 12% flat. Those are checked generically to cover them all w/o needing a giant spell name list.

Swipe is used at 5+ mobs.
Code:
Spell.Cast("Swipe", ret => Unit.NearbyUnfriendlyUnits.Count(u => u.IsWithinMeleeRange) >= 5),
I can change it if need be.

And yes, I didn't add Ravage! or feral charge at all. More just checking that the rotation itself works properly.

Lastly; I have to go through and figure out the bleed debuff again. (The first Mangle cast is only for the bleed debuff, nothing else)
 
Glad you are working more on this Apoc, will be nice to have working cc's out of the box per say :) Any luck on the Hunter facing issue's did you see my earlier posts?

Thanks for your efforts.
 
Prot pallys should properly interrupt now.

Good work, the interrupting reaction is excellent. However, another problem... it interrupts by casting both Rebuke and my racial ability (Arcane Torrent) at the same time. Since I'm new to pally, I don't know if I have any other interrupt apart from Rebuke and my racial... so I assume the other interrupts were casted at the same time too... because when I interupted for the first time, it doesn't interupt again until my Rebuke isn't on CD

Thanks, good work again!
 
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Is there any chance to change the pvp arms warrior rota? it uses to much heroic strike, but not enough overpower and mortal strike, which should be 1st and 2nd in dmg.

2nd thing is: I use "Improved slam talented", but the cc uses HS all the time instead of slam. Why?

Both of these issues fixed. Now will not use HS if there are more important abilities available.
 
For some reason it works fine on the puppet, but in BGs it still uses HS alot, but nearly no Slam. I have "Slam improved talented" on TRUE. last BG it used 31 HS, 12 MS, 14 OP, 1 SLAM.
HS should be used only when rage is above 70%.
 
For some reason it works fine on the puppet, but in BGs it still uses HS alot, but nearly no Slam. I have "Slam improved talented" on TRUE. last BG it used 31 HS, 12 MS, 14 OP, 1 SLAM.
HS should be used only when rage is above 70%.

HS rage is set to 60% when CS is on cooldown, 85 when CS is about to come off cooldown to pool rage. HS should never be used before any other ability if it is available. I cant tell you why your warrior is using HS more than you would like.

The warrior cc's are not really made for pvp specifically. They are an all around, work well for just about any scenario type. I'll look into putting an option for tweaking HS rage percent options from the GUI. That way you can tweak your rage percentages pretty high to see if that helps.
 
Another update to the enh shaman; finally nearly 85 :o

Removed all the movebehind code, it didn't work
Slightly adjusted the priority on flame shock
Flame shock will now be cast on multiple targets (thanks for the boomking example :) )
Flame shock will now clip if it has less then 6 seconds remaining
(Might add a disable flame shock on multi-targets, it wont be needed in the next patch anyway)
Fire Nova will now scan for flame shock on any target within 15f (^^)
Earth shock has some more logic to prevent it from stealing the UE buff
 

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Could we get some RET Pally love since you worked on Prot :) Ret does some pretty bad dps and burns through mana like crazy, maybe casts exorcism to often... idk

TY
 
Disc spec is great!

On Beth'tilac, when people climb up to the top of the web to fight him, they are technically still in range for healing by a healer on the ground. However ground healers cannot heal people up there. This is a prob for cc as it will spam fail heals.

Any chance of selective healing in future?
 
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Could we get some RET Pally love since you worked on Prot :) Ret does some pretty bad dps and burns through mana like crazy, maybe casts exorcism to often... idk

TY

Set the Holy light heal to 60% or less with ret. that's the first thing to do since it (out of the box) heals itself at 90%.
So instead of doing DPS it's healing itself all the time and thus burns trough it's mana.
 
hi it's SVN down? I can't get the update -..-

Command: Checkout from http://svn.apocdev.com/singular/trunk/Singular, revision HEAD, Fully recursive, Externals included
Error: Unable to connect to a repository at URL
Error: 'http://svn.apocdev.com/singular/trunk/Singular'
Error: OPTIONS of 'http://svn.apocdev.com/singular/trunk/Singular': could not connect
Error: to server (http://svn.apocdev.com)
Completed!:

O_O No idea what to do :(

ty for your help :)
 
After having another look at the retridin, I have to agree it burns way too much mana.
Indeed is a candidate for a review.

As far as I can see it's burning it's mana on Exorcism (twice after oneanother)
@ 84 that's 2/3 of your mana so it leaves you with very little to none.
 
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Tried Boomkin on a training dummy and it will not attack at all after I start attack? Just stands there. I thight maybe cause I am using test release of HB but no it does it on both the released version and test version, using latest off svn.

nvm seems to be a different problem, rebooted and seemed to work :( after running it a while it just stops targeting. Will get a log and post next time it happens


Prot pallys should properly interrupt now.

Also fixed kitty DPS. It was pulling 15k in my tank gear (just reforged everything to haste to get a bit more decent number, gems/etc are still set for dodge, so I'm sure the DPS can go higher). If anybody is willing to test it for me, it'd be much appreciated.

Boomkin DPS seems to be working well. Didn't get a chance to test much in the way of AOE. So if people can test it for me, it'd be much appreciated. (It should use shrooms, and blanket DoT everything)
 
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I just wanted to give a heads up if it's not noted yet. Hunter no matter what spec will attack target run upto it proceed to run past it then back up and begin to attack. Other times he will disengage jump backwords and refuse to turn back around to follow his targets. He will just stand backwords until mob is dead or he dies.

Oh, almost forgot this one. If pet aggros a mob he will not attack till he is attacked or pet dies.
 
I just found a problem with Singular. I use Quest Bot with Singular for my Druid (feral-dps). It works very fine with shapeshifting and the another things.
But sometimes (don't know exactly when it will be) my toon used shred ever and ever.But he can't use it because it is in front of the mob and not behind. :(
What can i do / change that it works well. Maybe the spell 5221 "shred" taking out of the rotation? But how ? But it is really an awesome CC!!!

Sorry for my bad English and have a nice weekend.
 
Why isn't the shadow priest using Vampiric Embrace (spell id 15286)? It would add a lot to the survivability!

Edit: A few levels later it magically started using it.. odd
 
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Same problem as before with the Warrior: At some point he just refuses to move, throwing the same error over and over.
 

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