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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

In my experience it only uses the charge/heroic leap/intercept when "use basic rotation only" is turned off.
 
Can you take a look at this I can't seem to get it back working like the old version. It moves away from aggro fine but it will not turn back and attack target once it is at range? TY

Code:
protected Composite CreateHunterBackPedal()
        {
            return
                new Decorator(
                    ret =>!SingularSettings.Instance.DisableAllMovement&& Me.CurrentTarget.Distance + Me.CurrentTarget.CombatReach <= 8 && Me.CurrentTarget.IsAlive &&
                           (Me.CurrentTarget.CurrentTarget == null || Me.CurrentTarget.CurrentTarget != Me),
                    new Action(
                        ret =>
                            {
                                WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, Me.CurrentTarget.CombatReach + 10f);

                                if (Navigator.CanNavigateFully(Me.Location, moveTo))
                                {
                                    Navigator.MoveTo(moveTo);
                                }
                            }));
        }
 
Disable Movement will turn off all movement (excluding charges/etc). Any normal walking/facing will be turned off completely.
Again, if the CC decides to use Charge, Intercept, Heroic Leap, etc, then that will still happen if there isn't an option to turn that off specifically.

well lazyraider disables all movement correct? also in the CC I tried to disable as many of these functions that make it move, still it had loose feet and wanted to go for a walk:)
 
well lazyraider disables all movement correct? also in the CC I tried to disable as many of these functions that make it move, still it had loose feet and wanted to go for a walk:)
No lazyraider doesnt automatically disable the cc's movement for you, in singular's case you have to open the gui to do that yourself. classconfig/general/movement~disable movement=true and you should be fine. ^^
 
@Apoc/Jon: Seems to be something wrong with the Fury warrior min/max range for Intercept and Heroic Leap. Basically it will stop moving, because of repeatedly trying to cast the affected spell to get closer to a target, however it cannot cast this because of being 1 yard away, from actually being in range. (in other words Intercepting from too far out)

Possible some miscalculations with the distance? If so, this should yield the same error for other spells than just warrior ones..

Regards
 
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Added stance dancing for Arms warrior dps (Only on bosses). Did not increase dps during my tests, but did not decrease it either, both scored within 300 dps of each other after a few minutes on the dummy. Logic is ripped from simulationcraft.org

Re-enabled engineering glove use as i again works properly on chars with and without engineering.
 
Last edited:
Added stance dancing for Arms warrior dps (Only on bosses). Did not increase dps during my tests, but did not decrease it either, both scored within 300 dps of each other after a few minutes on the dummy. Logic is ripped from simulationcraft.org

Re-enabled engineering glove use as i again works properly on chars with and without engineering.

It's still bladestorming with it disabled.
 
It's still bladestorming with it disabled.
Is this during multi mob situations or with just one person?

edit: has to be a multi mob situation. I didn't add the option to the AOE logic because you had mentioned that it was popping in on a single player in pvp.


Let me know if you want it disabled globaly.
 
Last edited:
Is this during multi mob situations or with just one person?

edit: has to be a multi mob situation. I didn't add the option to the AOE logic because you had mentioned that it was popping in on a single player in pvp.


Let me know if you want it disabled globaly.

Yeah, if it can be completely disabled that would be great.
 
Yeah, if it can be completely disabled that would be great.

Thanks for adding that.

Did you ever increase the delay of Heroic Strike before CS cooldown unless rage is > 85?
And how about adding an option to use to use heroic strike if rage is > 35 when CS debuff is up.

thanks!
 
Any feedback on this?

Really nice to see that Singular is getting some love :)

While you guys are at it, could we have some updates for retribution paladins?
Would like to see some inteligent uses of the lack of spells I see everyday on my gang. (have 6 lvl 85 ilvl 375 paladins)

- Use spells like rebuke, Avenging Wrath, Inquisition, stuns, hand of freedom, Guardian of Ancient Kings, Divine Plea (also out of combat!), Seal twisting to gain mana/dps,
- Intelligent use of heals. Right now a retribution paladin start to heal with holy light @ 90% which is just retarded. (I know we can change it) get holy power, and choose to burn it on word of glory if health < 50%. Use group Heal over time whenever its ready + herb skill heal.
- Targeting (PVP) is also completely of the grid... Would love to see some solutions in PVP where the paladin stopped following classes which kite you.
- Focus on getting holy power, use LH or bubble and burst the target down.
- Stop spamming blessing of might when we have druid buff on...

+ alot of other improvements which is easlily spotted if you let a paladin go either on grind, instance or PVP.
 
Hunter seems to have issues facing the target. Here's his thoughts:

"Okay, there's this mob here. Let's kill him!
Attack Wolfy! Go get him!
Oh, wait, I'm too close. Gotta move away some.
hmmm.... I could swear I was doing something important before..... can't remember.....
Oh well, let's move. Gotta go kill some stuff somewhere!"

Not much of a problem as Wolfy generally kills the mob then comes back. It does look kinda silly though.
It works nicely when he uses Disengage but when he needs to walk away he never faces the mob. Sometimes just stands there picking his nose, sometimes just walks off into the distance.
 
Thanks for adding that.

Did you ever increase the delay of Heroic Strike before CS cooldown unless rage is > 85?
And how about adding an option to use to use heroic strike if rage is > 35 when CS debuff is up.

thanks!

Just increased the delay.
Are you talking about Colossal smash debuff? I could have sworn having enough rage for mortal strike was more important than getting off a heroic strike. I'll add it if its really wanted, but having too many options is no good.
 
would be nice if the CC of warriors wouldn't use sticky targetting once you are in combat, because its a hell to raid with now.
 
Isn't there an option to disable targeting?

still with that option disabled it will sticky target, if you click away from the mob while in combat it will auto target it again. this isn't at other cc's where u can easily select my own targets.
 
I havent encountered that at all, Im free to click my own targets when I use this for my arms-warrior.
 
kind of weird, I'm fury if that matters but all in al I just try to click a other mob and first it retargets my previous mob and then i have to click the other mob again for it to think oh hey i need to attack this mob.
 
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