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Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

Okay, I admit I was dazzled by the numbers a little, but dont you think it would be a dps-increase if it could stancedance to berserker on a singletarget/boss when its 20% to apply execute until 5 stacks and then resume rotation?

Yes, stance dancing is a dps increase. However when I first started working on the warrior cc we tried adding it. The results were horrible. The bot wasn't fast enough and seemed to only want to do one thing at a time. And when you are needing to hop back and forth to overpower, the rage management and use of abilities suffered.

Ill do some work and see if its possible now. That was during the singular v1 days, so a ton has change since then. If I can get it to work properly, I'll commit it with an option to stance dance.
 
Allright, I think I remember I read back earlier that it didnt work that well with stancedancing, but alot have changed since that and I know you can nail it (:
 
Hey Apoc, Elemental shaman doesn't work unless you have engineering. The use glove code hasn't worked correctly since singular v1. I have it commented out in the warrior cc's until its working for people without engineering. The rotation basically stops at Using item: "Glove name here".
 
What Class are you?:Warrior
What Spec are you?:Arms
What 'context' is the bot in? (Instance, BG, Normal):Bgs random
What level are you?:77 almost 78
What revision of Singular are you using?:svn trunk version
Have you made any modifications to Singular?:no
Are you using a branched build, or the trunk build? (Only viable for developers):trunk build
What version of Honorbuddy are you using?:5354

Please provide an explanation of the bug. The more detail, the easier it will be to resolve.
When my character engages a player if that player moves away my toon just stands there till the target dies or gets out of range of target.

Attach your log to your post!

View attachment 9-24-2011_4_42 AM 3016 Log.txt
 
What Class are you?:Warrior
What Spec are you?:Arms
What 'context' is the bot in? (Instance, BG, Normal):Bgs random
What level are you?:77 almost 78
What revision of Singular are you using?:svn trunk version
Have you made any modifications to Singular?:no
Are you using a branched build, or the trunk build? (Only viable for developers):trunk build
What version of Honorbuddy are you using?:5354

Please provide an explanation of the bug. The more detail, the easier it will be to resolve.
When my character engages a player if that player moves away my toon just stands there till the target dies or gets out of range of target.

Attach your log to your post!

View attachment 27481

Same problem.

regards
 
Is it possible to make Singular sleep for some seconds after a spell? I've added Pick pocketing to the rogue class, but sometimes it misses the loot because it picks and oneshots the mob (hereby missing the loot)..

Thanks!
 
Apoc, sorry, I can't update Singulair by HTTP request.

Code:
Server sent unexpected return value (400 Bad request) in response to OPTIONS
request for 'http://svn.apocdev.com/singular/trunk/Singular'

It is possible to enable HTTPS copy of SVN repository? The problem is that my new internet provider do not allow HTTP methods that Subversion uses.

Thank you!
 
how can you change the ranged where the warrior tries to keep on walking in the middle of the mob? since on some bosses in raids it messes up and makes us wipe.
 
how can you change the ranged where the warrior tries to keep on walking in the middle of the mob? since on some bosses in raids it messes up and makes us wipe.

I'll change it in a moment. I added a new movement func a while ago which I forgot to tell Jon about. MoveToMeleeRange. It'll move you to the edge of the mobs hitbox. (May need some extra tweaking, but yea)
 
It ran inside the boss basically and when I moved away it wanted to move back in straight after, so basically I don't have control.
 
I'll change it in a moment. I added a new movement func a while ago which I forgot to tell Jon about. MoveToMeleeRange. It'll move you to the edge of the mobs hitbox. (May need some extra tweaking, but yea)

MoveToMeleeRange added to warrior cc's. Might want to make the changes in the other melee based cc's as well.

Did you ever see my post about using engineering gloves making the cc not work for chars without engineering?
 
move to melee is kind annoying really since it will keep on running tclose by even tough I move with lazyraider.
 
I wonder if CombatReach is ment to be a double value?

Ive been dumping some mob data with the debug logger on pulse

The dragon boss in nexus, big hitbox
[21:32:53:786] [Singular-DEBUG] 1.5= My Combat Reach
[21:32:53:786] [Singular-DEBUG] 5.25= Target Combat Reach

Normal mob; quite a small hitbox, similar to player's size
[21:37:39:985] [Singular-DEBUG] 1.5= My Combat Reach
[21:37:39:985] [Singular-DEBUG] 1= Target Combat Reach

Anyway i think it should be a double value; so for the normal mob you would get a hotbox range of 5f while for the dragon its 13.5f which in game is about right as you need to be a bit within the hitbox. Using the double value in the bot seems to stop much quicker but still within range.

Hers what I've been testing with, i lowered it from 1 to 0.6but both will work fine anyway:
Math.Max((MeleeRange * 2) - 0.6f, 5f)
 
Done some work on the shaman enh class, you need to apply the patch as it adds an enum and some setting's stuff.

Nothing related to movement :)
 

Attachments

May I ask why you dont move your character by hand when you use Lazyraider?

I don't really get your question here. I've said that the move to melee function in this CC is annoying(using warrior) it moves into the boss whilest I don't want it to since it makes me wipe the raid on FL HC.
Then you ask why I don't move my character by hand, think you have misread the question or didn't understand, since I am using lazyraider and I can't move when dps-ing, since the CC will make me move inside the boss again anyway.
 
Aha! Now I know what you mean, you'll have to set "use standard rotation" if you dont want it to charge/intercept/leap back to the boss if thats the problem.And if thats not the problem, then you should set disable movement to true if you havent done that.
 
does it also remove it from walking into melee range?
 
Disable Movement will turn off all movement (excluding charges/etc). Any normal walking/facing will be turned off completely.
Again, if the CC decides to use Charge, Intercept, Heroic Leap, etc, then that will still happen if there isn't an option to turn that off specifically.
 
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