zeldrak
Well-Known Member
- Joined
- Oct 25, 2010
- Messages
- 3,516
- Reaction score
- 19
Ok ok enough crying girls, I'll pick it up again.
[FANGIRLSCREAM] OMG Yay! [/FANGIRLSCREAM]
Glad you picked it back up. Way to soldier on mate.
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Ok ok enough crying girls, I'll pick it up again.
Short answer is yes it does.I went through a whole box of tissues because of you!
A few questions:
- Does this use EJ's Unholy Rotation as well? It does say there that Unholy > Frost for Raids, was considering using this to raid with since I'm extremely lazy. If not I'm sure the frost spec for raiding will be just fine.
Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
Maybe try to improve tanking logic and after that start working on another class.
Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
Maybe try to improve tanking logic and after that start working on another class.
No I don't know how to get the melee range of bosses, so DisableMovementForBosses will still require the standard 5 yards. I'll try bugging some of the other devs for help.Any cahnce to see the range issues fixed soon did u figure out what you couldnt last time fedehat?
No I don't know how to get the melee range of bosses, so DisableMovementForBosses will still require the standard 5 yards. I'll try bugging some of the other devs for help.
Uploaded a new version which seems to work pretty well with range in dungeons. Let me know how it works for you guys.
Lichborn, Anti-Magic Shell and Anti-Magic Zone are all planned, as well as Path of Frost.






