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SimpleDK - DK CC by Fedehat

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I went through a whole box of tissues because of you! :P

A few questions:
- Does this use EJ's Unholy Rotation as well? It does say there that Unholy > Frost for Raids, was considering using this to raid with since I'm extremely lazy. If not I'm sure the frost spec for raiding will be just fine :).
Short answer is yes it does.
 
Hi fedehat,

i discovered a little Problem.
While running the bot to farm fragments for archaelogy, sometimes the toon gets infight and the Ghul gains the aggro (toon is surveing(? hope that'S right^^)).
When finished with surveing the CC don'T realise that we are infight and the Ghul is finishing the mobs (no problem at this moment because most of the times we are in low level terrain) but in Twilight Highland or Mount Hyjal it's deadly ... because of 2 or 3 mobs which are attacking the Ghul, and when he dies they are attacking the toon, so could this be fixed? The CC doesn't enter the combat routine while in Combat, i'don't know why ... because the source code looks very good, and this situation is (in my opinion) covered by the code.

I hope you can find the bug :)
 
Future OF Simple DK

Hey Fedehat i wondered what you had planned for the future development of SimpleDK and what we can have to look forward too :D
 
Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
Maybe try to improve tanking logic and after that start working on another class.
 
Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
Maybe try to improve tanking logic and after that start working on another class.

Sounds awesome mate decent tanking support and the bug fixes would make this awesome and perfect.
 
Never imagined this project would grow big enough to warrant a roadmap, so I don't know what's planned beyond fixing the bugs and implementing the last of the unsupported DK abilities.
Maybe try to improve tanking logic and after that start working on another class.

Good to see you back on the project ;).
 
Any cahnce to see the range issues fixed soon did u figure out what you couldnt last time fedehat?
 
Any cahnce to see the range issues fixed soon did u figure out what you couldnt last time fedehat?
No I don't know how to get the melee range of bosses, so DisableMovementForBosses will still require the standard 5 yards. I'll try bugging some of the other devs for help.
 
Been using this lately on my new farmer and its amazing.

A suggestion would be using Deathcoils + Lichborn to heal himself when low hp.
 
Uploaded a new version which seems to work pretty well with range in dungeons. Let me know how it works for you guys.
Lichborn, Anti-Magic Shell and Anti-Magic Zone are all planned, as well as Path of Frost.
 
i tried the newest version with questing - works pretty good so far - I have NO idea on DKs and skilled 2H frost like you mentioned in ur first post - but I've always 130 Runepower - I mean the mobs go down pretty fast but shouldn't he use the runepower?
 
Uploaded a new version which seems to work pretty well with range in dungeons. Let me know how it works for you guys.
Lichborn, Anti-Magic Shell and Anti-Magic Zone are all planned, as well as Path of Frost.

Sounds like the shizzle will test now :D
 
As always, thank you for your continued work on this CC fedehat, I think I speak for the majority here when I say that even tho it may not feel like it at times, your work IS very much appreciated.

Thank you :)
 
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