UndiluteD
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- Oct 31, 2010
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Abandoning range check would cause it to try and use the first ability in the rotation over and over and over until it is in melee range and can cast it. So that would disable all ranged spells basically.
But if you wanna try it change:
Code:private static bool IsInRangeForSpell(string spellName) {
to
Code:private static bool IsInRangeForSpell(string spellName) { return true;
How would u get it to do the full dps rotation (Ranged+melee) with no range checks? is that what your saying or if i disabled range check it would only do the melee part fo the rotation forgetting all ranged