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SimpleDK - DK CC by Fedehat

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Wow, very nice. Using it with IB.

Very first instance (Deadmines)
"Wow _____, nice DPS dude! 26k that last pull."

Albeit was an AoE pull (4 mobs) not bad!!!!
Very impressed. Good job dude
 
Wow, very nice. Using it with IB.

Very first instance (Deadmines)
"Wow _____, nice DPS dude! 26k that last pull."

Albeit was an AoE pull (4 mobs) not bad!!!!
Very impressed. Good job dude
Glad to hear it, just goes to show that WoW is best played by machines :)

For some reason it really likes to switch to water elementals. I watched it stop fighting at Blacksmith and run to Gold Mine where it died from jumping down the cliff.
Do water elementals do some kind of healing? I'll have to test that some more, it shouldn't switch to anything but healers.

Blood spec seems to target pets in PVP?

Can any1 confirm this is simple follower or the CC?
SimpleFollower tries to target the target of the person it is following, so if he/she has a pet target it will pick that.
Regardless of spec/class.
I am planning on changing that to pick the "most popular" target, meaning if several people are attacking one target, the bot will pick that target.

Any update on no movement?
Also is lichborne used in PVP in the unholy rotation?
No update on no movement yet.
Lichborne isn't supported yet and how would you get lichborne as Unholy? You would have to sacrifice Gargoyle and several other talents. Unless you meant Frost.
 
This still seems to have issues when attempting to get close to the MOb it does the weird running left and right thing every now and then.
 
First of all let me say that i love your CC :)
It warked flawlessly till yesterday
Today it refuse to work.
It cast only 3 spell: horn of winter, blood tap and Raise dead, and then just auto attack
Full log attached.
I tryed with a clear HB install, i even tryed with a clear wow install (no addon cache cleared WTF folder deleted) still it refuse to work
What am I doing wrong? ^^
 

Attachments

The new version is kinda buggy. When its going to pull a mob, i runs in small steps forward, until the mob get within range. Looks VERY botty. Lucky for me, i still had the old version. If anyone needs old version, just tell in this thread. Working like a charm again :)
 
Upcomming changes:
Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
Necrotic Strike's absorption effect is now reduced by the target's resilience.

Talent Specializations
Blood

Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.


Frost

Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.


Unholy

Desecration is now also triggered by Necrotic Strike.
Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.


Glyphs

Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

./Cry
 
hi awsome profile been using a while now just 1 issue im having is that he ( uses pillar of frost and just stands still for 20 seconds ) after every mob or single kill
 
This still seems to have issues when attempting to get close to the MOb it does the weird running left and right thing every now and then.
Yeah I don't know why it does that, does it in PvP as well. Will have to do some more testing.

The new version is kinda buggy. When its going to pull a mob, i runs in small steps forward, until the mob get within range. Looks VERY botty. Lucky for me, i still had the old version. If anyone needs old version, just tell in this thread. Working like a charm again :)
Should be fixed in 0.9.1
 
Using this with my 83 DK, when he is moving he runs for a step or two, then stops and does it over and over. Takes a fair bit of time off killing the mobs.. just curious if this is something on my end that is easily fixable?

Other than that, love it. Thanks
 
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Put 0.8.5 back since 0.9.* has problems with moving to mobs.
 
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FOUND A PROBLEM WITH CC

If the toon runs out of food, he will give a warning of "looking for food, but cant find any food in bag" - he then goes ahead and starts attacking the next closest mob even though toon only has like 20% health and did not decide to 'sit and wait without food'. I ran this for a bit and toon died 5 times in 20min span.

I then gave food to the toon, and the warnings dissapeared and toon ate on almost every mob, or when it was below 75% hp which is good.

Request: is it possible to have the toon sit and wait for health when it has no more food, instead of just going ahead attacking mobs?

Otherwise great CC, way better than the default DK which blows. My toon is lvl80 fighting mobs at lvl83 without breaking a sweat in green gear.

This is problem is better solved with a LOG attatched, and for me it sounds a lot like HB also. :) post the log :D
 
Just a thought instead of making the cc have an option to disable movement could you create a basic one with no movement of logic as such, so it just spams the right keys?
 
Just a thought instead of making the cc have an option to disable movement could you create a basic one with no movement of logic as such, so it just spams the right keys?

Please do this so we can raid with your cc without movement probs, ty
 
I wish that ALL cc's had a button to turn off all movement.
 
yea ive been trying to delete code from simple dk with no sucess
 
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