Hey, good Work.
I seem to be getting stuck in a loop sometimes. I thought it was because i tabbed around between Windows, but its not.
The problem is the bot will start to make a game then go to the map, but then it exits instead of going to the path run. and it will repeat. I caught this in db log:
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemført, at addr: 6C000000, Size: 12
ved GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
ved GreyMagic.MemoryBase.Read[T](IntPtr addr)
ved Zeta.Game.Internals.FastAttribGroupsEntry..()
ved Zeta.Game.Internals.FastAttribGroupsEntry..()
ved Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
ved Zeta.Game.Internals.Actors.ACDItem.get_Gold()
ved Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
ved Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
ved Zeta.Bot.GameStats.(Object , EventArgs )
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved System.Delegate.DynamicInvoke(Object[] args)
ved Zeta.Bot.Pulsator.(Delegate , Object[] )
(Btw, are u danish^^?)
I cant seem to understand why this is happening.
Anyway, good job, oh yea btw, im using it on my crusader, and it will use the "horse" in town, then go to path where it will be on cd for the first peroid of short time. Dont know why that would be intended.
Thanks again
I seem to be getting stuck in a loop sometimes. I thought it was because i tabbed around between Windows, but its not.
The problem is the bot will start to make a game then go to the map, but then it exits instead of going to the path run. and it will repeat. I caught this in db log:
System.Reflection.TargetInvocationException: Destinationen for en aktivering udløste en undtagelse. ---> System.Exception: Kun en del af ReadProcessMemory- eller WriteProcessMemory- anmodningen blev gennemført, at addr: 6C000000, Size: 12
ved GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
ved GreyMagic.MemoryBase.Read[T](IntPtr addr)
ved Zeta.Game.Internals.FastAttribGroupsEntry..()
ved Zeta.Game.Internals.FastAttribGroupsEntry..()
ved Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
ved Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
ved Zeta.Game.Internals.Actors.ACDItem.get_Gold()
ved Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
ved Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
ved Zeta.Bot.GameStats.(Object , EventArgs )
--- Slut på staksporing af indre undtagelser ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved System.Delegate.DynamicInvoke(Object[] args)
ved Zeta.Bot.Pulsator.(Delegate , Object[] )
(Btw, are u danish^^?)
I cant seem to understand why this is happening.
Anyway, good job, oh yea btw, im using it on my crusader, and it will use the "horse" in town, then go to path where it will be on cd for the first peroid of short time. Dont know why that would be intended.
Thanks again