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ShamWOW for HB2 - An Enhance/Elemental/Resto + PVP/RaF Healbot by Bobby53

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Testing this on hellfire ramparts as a healer and it only uses healing surge now :s Would be great if we could have something like a config to decide at which % you use Healing Surge and at what % you use Healing Wave. Edit : It used chain heal but still havent used healing wave so far. 30 mins of testing. Edit 2: Downgraded to 4 0 3 and its working fine
tozededao, Thanks for the post, but I need more details on why. I'm assuming there is a compelling combat or non-combat scenario that drives the need to see a Healing Wave in the log file. Was mana consumption a problem? Was there a different healing mechanic or proc event that Healing Wave benefits from in a specific scenario that Healing Surge didn't provide? I could implement the % setting mentioned, but would prefer to spend the time implementing something that evaluates the current fight scenario and responds with the correct spell. While %'s are convenient, they aren't necessarily the best choice here. For example, I don't know that the same spell should be used healing a tank with 60k health that is at 80% (so needs roughly a 12k heal to top off) as a 26k Priest (top off with approximately 5k heal.) I see the use of % in the configuration convenient but not ideal. I also believe its better to dynamically select the best spell without user configuration whenever possible. I would actually like to move towards removing some of the present settings from the CC configuration. So for your specific request, It would help to discuss a specific fight scenario and the current status of the character and the group as it progesses. A debug log file would provide a lot of the detail, but would also require your observations about the combat as it progressed to be fully useful in driving any improvements in this area. Thanks for your help, Bobby53
 
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Using this now on a new shaman from 1 up. If you leave it at auto for totems it doesn't seem to ever cast them. Other than that it seems to be running nicely. Trying for an enhancement shaman to level (also to all shammies out there- dual wield, is it the same as dual wield for war or rogue, do you do damage with both weapons? tooltip doesn't say so).
Lockwood, My apologies for any issue you may be having. Please see the ShamWOW FAQ [link -- click here] which is post #2 in this thread for information on the details needed when posting about issues with ShamWOW. The first totem you learn is Strength of Earth. If it isn't being cast, its probably because your setup is using the Elemental rotation (which is the default) for levels 1-9 which doesn't benefit from that totem. The Auto setting you mentioned caused ShamWOW to evaluate the available earth totems you have trained and your spec/rotation and determined that it will kill faster not taking the time to set a totem that won't yield a dps increase enough to offset the time taken to cast. However, without a log file I cannot be sure of that. If you would like me to look into it further, please see the FAQ referenced above and follow those steps. Thanks, Bobby53

Edit: Yes, you hit with both weapons. You will also gain additional abilities like Stormstrike and Lava Lash that benefit from the offhand as well as the Windfury procs exfelon referenced.
 
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Would be great if you could also disable Wind Shear, since when the tank is getting raped it still uses windshear and wasting 1/6 of the time when tanking is taking a lot of damage can lead to a wipe.
tozededao, Its not on the GCD, so I am not sure I understand what you mean by 1/6 of the time being wasted. Could you elaborate? I'll be happy to make an adjustment either by making it lower priority or configurable, but at present I don't see this being the source of a wipe. Again, a log file would be useful here becaue it would show timings of spell casts etc. and allow some quantitative ananlysis. Thanks, Bobby53
 
Thank you very much! you are awesome Bobby! ^^
You're welcome! Sorry I didn't get it released more quickly, but a lack of log files initially on this problem and other CC changes in progress requiring testing delayed posting it some. Please post and confirm whether or not it resolved your shield spamming. Thanks, Bobby53
 
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tozededao, Thanks for the post, but I need more details on why. I'm assuming there is a compelling combat or non-combat scenario the drives the need to see a Healing Wave in the log file. Was mana consumption a problem? Was there a different healing mechanic or proc event that Healing Wave benefits from in a specific scenario that Healing Surge didn't provide? I could implement the % setting mentioned, but would prefer to spend the time implementing something that evaluates the current fight scenario and responds with the correct spell. While %'s are convenient, they aren't necessarily the best choice here. For example, I don't know that the same spell should be used healing a tank with 60k health that is at 80% (so needs roughly a 12k heal to top off) as a 26k Priest (top off with approximatley 5k heal.) I also believe its better to dynamically select the best spell without user configuration whenever possible. I would actually like to move towards removing some of the present settings from the CC configuration. So for your specific request, It would help to discuss a specific fight scenario and the current status of the character and the group as it progesses. A debug log file would provide a lot of the detail, but would also require your observations about the combat as it progressed to be fully useful in driving any improvements in this area. Thanks for your help, Bobby53

As I said to you on the Private Message, maybe you can make the CC know what heal to use using the Health Missing from the target, and use the efficient heal for it, for example now the tooltips show the amount of heal that will heal, you could use something like the heal that it uses should be always between 200% - 125% of the health deficit, so if you have a 1000 heal, it will heal if the target is missing between 500 and 800 it will use the 1000 heal, but it could also depend on %, because having a tank missing 1000 hp or a party member missing 1000 hp isnt the same thing.

I talked about setting percentages because now that Im using 4.0.3 it is using Healing Wave, it wasnt using it with 4.0.4, but it still has the same problems of 4.0.2, the tank is half hp getting massively raped and the bot is using Wind Shear on cooldown and using healing waves that cant make him handle the damage.
 
As I said to you on the Private Message, maybe you can make the CC know what heal to use using the Health Missing from the target, and use the efficient heal for it, for example now the tooltips show the amount of heal that will heal, you could use something like the heal that it uses should be always between 200% - 125% of the health deficit, so if you have a 1000 heal, it will heal if the target is missing between 500 and 800 it will use the 1000 heal, but it could also depend on %, because having a tank missing 1000 hp or a party member missing 1000 hp isnt the same thing. I talked about setting percentages because now that Im using 4.0.3 it is using Healing Wave, it wasnt using it with 4.0.4, but it still has the same problems of 4.0.2, the tank is half hp getting massively raped and the bot is using Wind Shear on cooldown and using healing waves that cant make him handle the damage.
Thanks tozededao, just read your pm as well. 4.2.03 was left attached as a contingency against an error being introduced with the last round of changes. I recommend anyone running instances use 4.2.04 as that is the currently supported version. The heal priority differs based upon the operational mode and spec. Following is the priority for running RaF as Resto in the latest version::

- NS + TF + GHW/HS/HW (if target < Emergency Health %)
- Riptide
- Chain Heal (if target > 65% health and will hop to 1+ members also needing heal)
- Healing Wave (if both Shaman and heal target are not in combat)
- Healing Surge
- Healing Wave

So each pass through, it finds the group member with the lowest % of health and then uses the highest priority heal from the list above select the heal for them. It will also look at casting Wind Shear each pass presently. I looked at some log files I had from yesterdays testing and will adjust the priority of Wind Shear to be done only when no heals are needed. As for bringing back Healing Wave to where it is higher in the priority for in combat heals, I'd like to see some data indicating that the current priority is resulting in mana issues. My testing so far has indicated that no change with Healing Wave and Healing Surge is needed.
 
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Make sure your post includes this information:
What you saw: very rare using totems in Elem build in pvp(and not selected setup of them just randomly 1-2) not purging(maybe it`s intendent) and not interupt any cast
Where it occurred:in pvp i don`t try pve as elem
Why it is a problem:very god dps in pvp as elem but without totems and one more-i have glyph on stoneclaw-but hb write me that can`t find it
log file included
i have Russian client-
 

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Make sure your post includes this information:
What you saw: very rare using totems in Elem build in pvp(and not selected setup of them just randomly 1-2) not purging(maybe it`s intendent) and not interupt any cast
Where it occurred:in pvp i don`t try pve as elem Why it is a problem:very god dps in pvp as elem but without totems and one more-i have glyph on stoneclaw-but hb write me that can`t find it log file included i have Russian client-
Wargon3, You are correct about it selectively casting totems. The approach ShamWOW implements for Battleground PVP is all about initial burst and throwing damage out as quickly as possible. It has to cast Flame Shock on the target so that Lava Burst will crit. Casting totems before this causes an additional GCD further delaying you pwning an enemy player. Every second that it isn't blowing up the enemy is another second it can be silenced, feared, etc. So for right now that part is behaving as designed, but know that additional enhancements are coming which will include trying to identify when there is additional opportunity to cast totems (like when moving towards an opponent that is outside your maximum ranged attack distance).

It does purge but rather than just purge spamming and doing no damage it purges select buffs from the target. This is an area that needs additional work. For now I kept it simple so that it does purge key spells like Hand of Protection, etc.

I'll follow up on the Glyph of Stoneclaw Totem issue. If it was slotted as an active glyph then it should have been found.

I did notice an issue in your log file however related to totems. Thank you very much for attaching and clearly indicating your problem! +rep
 
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Bobby, I thank you for this highly well written CC. I used it to lvl my shammy from 75 to 80 in one weekends worth of pvp. To be honest its erily human in play only one think ive tended to notcie and that is that it likes to pause and use chain lightening alot. for some reason even on a single threat target.
 
Bobby, I thank you for this highly well written CC. I used it to lvl my shammy from 75 to 80 in one weekends worth of pvp. To be honest its erily human in play only one think ive tended to notcie and that is that it likes to pause and use chain lightening alot. for some reason even on a single threat target.
Thanks timespiral, Glad it was working well for you. It does use Chain Lightning in PVP without worrying about nearby enemies for it to hop to due to the slightly higher damage. Mana regen doesn't seem to be an issue with Elementals at the moment, so its basically throwing everything it has at the enemy trying to do maximum damage since in theory it will kill the opponent and have a chance to drink if needed, or die before going OOM.
 
Hey bobby, love the CCs, just lettin ya know that your original post still says that resto/ele are spell dependent and need to have spells upgraded, which is not the case anymore ^.^ just lettin u know it wasnt changed! :D
 
Thanks slaughtter! They are still highly spell dependent, but since the spells scale with level and don't require training each level I definitely need to correct that statement. That points out the need for me to revise all the download/support posts and docs. Was focused solely on the CC initially which was correct, but time to catch up on the docs so look for those updates this week.
 
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When I ment it paused it was mid combat pauses for 3~4 seconds before casting a spell. Nothing major just noticed some near death/deaths from it. Was letting you know. as for the CH I saw that but ehh, i can see why.

again great CC.
 
When I ment it paused it was mid combat pauses for 3~4 seconds before casting a spell. Nothing major just noticed some near death/deaths from it. Was letting you know. as for the CH I saw that but ehh, i can see why. again great CC.
Thanks for the follow up timespiral. I need a complete log file attached however to do anything more with the pause. 4~5 seconds is a lot and I would like to eliminate it, but I haven't seen it my self in testing and could wander aimlessly squandering my time trying to duplicate the issue which from the sounds of it happens frequently and predictably for you. So if you have the time to post a log, I'll commit the time to looking into this issue further and trying to resolve it for you and other members encountering it. Thanks, Bobby53
 
Bobby,

FANTASTIC.

Thank you so much for your feedback. It was done in a nice and appropriate manner (which demands respect).

I see what you meant about the totems. Working fine now.

Really, nice CC. Haven't tried resto but my Shaman is stuck at level 20 atm.

I want to donate (bit cash strapped so will only be a few ? but I'm keen to donate to such a fine CC. Can't see your paypal donate tho?
 
Wargon3, You are correct about it selectively casting totems. The approach ShamWOW implements for Battleground PVP is all about initial burst and throwing damage out as quickly as possible. It has to cast Flame Shock on the target so that Lava Burst will crit. Casting totems before this causes an additional GCD further delaying you pwning an enemy player. Every second that it isn't blowing up the enemy is another second it can be silenced, feared, etc. So for right now that part is behaving as designed, but know that additional enhancements are coming which will include trying to identify when there is additional opportunity to cast totems (like when moving towards an opponent that is outside your maximum ranged attack distance).

It does purge but rather than just purge spamming and doing no damage it purges select buffs from the target. This is an area that needs additional work. For now I kept it simple so that it does purge key spells like Hand of Protection, etc.

I'll follow up on the Glyph of Stoneclaw Totem issue. If it was slotted as an active glyph then it should have been found.

I did notice an issue in your log file however related to totems. Thank you very much for attaching and clearly indicating your problem! +rep

Very impressive dps at elem on bg`s i have 264 pvp sham and 1-5 places with damage done on any bg, but surviabilaty is not so nice withou tremor+resistance totem
but anyway it`s best CC i ever seen
 
Very impressive dps at elem on bg`s i have 264 pvp sham and 1-5 places with damage done on any bg, but surviabilaty is not so nice withou tremor+resistance totem but anyway it`s best CC i ever seen
Thanks Wargon3. Not sure I understand the mention of Tremor totem. It is the default for PVP in ShamWOW unless the setting was changed to something other than Auto. The Elemental Resistance Totem was an oversight in the 4.0.1 work. It has been added to the Water Totem lists for all tabs and set as the default for Auto in PVP. Look for that change in the next release.
 
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ShamWOW 4.2.04 tested and working with current HB 2.0.0.3059. A new release out by the end of the week with some additional features.
 
fyi:
"bobby53 has exceeded their stored private messages quota and cannot accept further messages until they clear some space."

XD
 
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