andy012345
New Member
- Joined
- Jan 15, 2010
- Messages
- 21
Quick glance at the code explaining my problems and I find a few issues already.
MoveToHealTarget has 2 issues, it ignores LOS, MoveToUnit will check for spell LOS while MoveToHealTarget will issue a stop when distance is reached but LOS isn't. It also won't start moving unless you're out of range, there are no LOS checks intially.
Also it stops the unit if the target has went more then 100 yards away, however MoveToUnit is called before any range checks are done for 100 yards, creating another stop/start behavior.
MoveToHealTarget has 2 issues, it ignores LOS, MoveToUnit will check for spell LOS while MoveToHealTarget will issue a stop when distance is reached but LOS isn't. It also won't start moving unless you're out of range, there are no LOS checks intially.
Also it stops the unit if the target has went more then 100 yards away, however MoveToUnit is called before any range checks are done for 100 yards, creating another stop/start behavior.
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