I am getting the same results as tyralol. There is so much fine tuning that goes into the ret rotation. Devs are doing a great job. I hope to be parsing on my server soon with righteouss. I wanted to comment that I've been using the CLC ret string (kind of like weak aura2) that can be found on the paladin sub forum of mmo champion and am having GREAT dps results. Would looking at this string as far as priority be of any use to the devs?
Furthermore, we need to understand that in BRF there are so many situational circumstances on the boss fights that make it nearly impossible to code for. For example the standard AoE rotation will be different for trash packs with load of HP vs. say beast lord where small packs of adds appear sporadically with very low hp. The AoE settings for these two situations will be VERY different. For example, adds that appear with minimal hp throughout the fight you would want to:
3HP->Final Verdict->3HP->(DS Procc -> Final Verdict) DS->3HP->Final Verdict->3HP->DS
RATHER THAN: pump up 5 hp useing Final Verdict then get to get 5 hp again for DS. It should start to get Final Verdict as fast as possible (3HP) and than fast as possible DS (3HP or Procc)
To clarify further, another member in the other ret thread linked this image which exemplifies the proper ret aoe rotation if you fill in "5HP" for "3HP" in this image.
The clc ret string thread is here >
Anyone with a solid CLCRet rotation string? - Page 10
Not sure if this helps the devs but i think it might. Im just trying to give you guys some things to compare with what weve currently got. I really want this to be the BEST. Ill post logs tnight.