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Rift Bot - Yet Another Rifting Profile!

Don't worry about it. :)

Thanks good to know. After messing with the profile for hours I gave up. Also btw want to mention a DH is Zerg mode with double Danetta's is awesome for bounties. Quick at getting many fragments.
 
No images sorry, but can you please investigate seemingly all the keeps depths runs, zoning in on first level/room he freaks out and massive stuck issues
 
No images sorry, but can you please investigate seemingly all the keeps depths runs, zoning in on first level/room he freaks out and massive stuck issues

This is a known issue with DemonBuddy for a month now. It's under known issues in my post on the first page.

There is nothing I can do about it. The Buddyteam is currently investigating it.
 
Hi, I'm using latest release version of Demonbuddy and Rift Bot Compilation v1.3rev401.
I'm running bountys without problems but when the bot enters a rift the game ctd's after a few seconds.
I deleted the CompiledAssemblies folder and the Diablo 3 Cache folder and tried again but without any difference.

Attached is the log-file of one run with "Rift Bot Explore with Bounties.xml" profile.

Please help.
 

Attachments

Hi, I'm using latest release version of Demonbuddy and Rift Bot Compilation v1.3rev401.
I'm running bountys without problems but when the bot enters a rift the game ctd's after a few seconds.
I deleted the CompiledAssemblies folder and the Diablo 3 Cache folder and tried again but without any difference.

Attached is the log-file of one run with "Rift Bot Explore with Bounties.xml" profile.

Please help.

No idea. I recommend you open a thread in the support forum.
 
Is there a reason my rifts/bounties are always starting in act1? I would like them to start in Act3/4. Once the bounites/rift is complete the bot leaves from act3 but new game starts in act 1 again.
 
Is there a reason my rifts/bounties are always starting in act1? I would like them to start in Act3/4. Once the bounites/rift is complete the bot leaves from act3 but new game starts in act 1 again.

You cant, this is because u spawn at a specific act with that bonus for that act, hence every relog, there is a chance u will spawn in random act or so.
 
Is there a reason my rifts/bounties are always starting in act1? I would like them to start in Act3/4. Once the bounites/rift is complete the bot leaves from act3 but new game starts in act 1 again.

This is decided by the server. It changes every day.
 
@oksehode one problem on this map is the exit is always visible :D seems a bug from blizzard but bot goes always directly to the exit instead exploring the map and thats why he miss the boss any idea? or is this a know issue?

imgur: the simple image sharer
 
@oksehode one problem on this map is the exit is always visible :D seems a bug from blizzard but bot goes always directly to the exit instead exploring the map and thats why he miss the boss any idea? or is this a know issue?

imgur: the simple image sharer

I know about it yeah, not sure what I can do about it. If the map is static, I could make waypoints for it. I would need to get it again though.
 
I know about it yeah, not sure what I can do about it. If the map is static, I could make waypoints for it. I would need to get it again though.
Is it possible to blacklist the exit in a while loop for example 1 min or so?
 
I'm not sure I understand the question. What are you trying to achieve?

I am trying to achieve(My goal):

First, the bot does not allow fight to any trash mob.(Similar zerg mode)
-->
Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)
-->
Loop.

This can greatly enhance the efficiency of rift.

My English is so poor.:(
 
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I am trying to achieve(My goal):

First, the bot does not allow fight to any trash mob.(Similar zerg mode)
-->
Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)
-->
Loop.

This can greatly enhance the efficiency of rift.

My English is so poor.:(

The bot should already be doing this when you have trash-range set to 0.
 
The bot should already be doing this when you have trash-range set to 0.

I tried.
But.....
Success!-->First, the bot does not allow fight to any trash mob.(Similar zerg mode)
Failed:(-->Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)

The bot has killed the elite/unique/boss when encounter, but the bot did not kill the accumulated trash.
 
I tried.
But.....
Success!-->First, the bot does not allow fight to any trash mob.(Similar zerg mode)
Failed:(-->Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)

The bot has killed the elite/unique/boss when encounter, but the bot did not kill the accumulated trash.

Set the trash-range to 5 then. That's as close you're gonna get. If you want this change, your best bet is to post in the Trinity and Quest Tools thread.
 
Set the trash-range to 5 then. That's as close you're gonna get. If you want this change, your best bet is to post in the Trinity and Quest Tools thread.

The bot will attack trash regardless if they're in it's path.
It looks like need trinity update.
Thank you all the same:)
 
Anyone else having this problem where bot is stuck at merchant when selling rares/blues? before encountering kadala and orek
Here is the log for the error.
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at KadalaSpree.XCore.XActor.get_Position()
at KadalaSpree.XCore.X.Movement.Move(XActor actor, OnDestination arrived, OnMoved moved, OnFailed failed)
at KadalaSpree.XCore.X.Movement.Move(ActorName name, OnDestination arrived, OnMoved moved, OnFailed failed)
at KadalaSpree.XCore.XActor.MoveTo()
at KadalaSpree.Gamble.<CreateBehavior>b__4(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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not sure why with with rev 404, my bot would stop running, reverted to a older version and it seems to run again

the error was that bot thread ended, was this requested.

might be unrelated as i noticed some of my bot buddies are doing nothing as well.
 
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