Don't worry about it.![]()
Thanks good to know. After messing with the profile for hours I gave up. Also btw want to mention a DH is Zerg mode with double Danetta's is awesome for bounties. Quick at getting many fragments.
Don't worry about it.![]()
No images sorry, but can you please investigate seemingly all the keeps depths runs, zoning in on first level/room he freaks out and massive stuck issues
Oksehode or somebody, can you help me?
Thanks!
Question:
https://www.thebuddyforum.com/demon...rift-bot-rifting-profile-244.html#post1564117
Hi, I'm using latest release version of Demonbuddy and Rift Bot Compilation v1.3rev401.
I'm running bountys without problems but when the bot enters a rift the game ctd's after a few seconds.
I deleted the CompiledAssemblies folder and the Diablo 3 Cache folder and tried again but without any difference.
Attached is the log-file of one run with "Rift Bot Explore with Bounties.xml" profile.
Please help.
Is there a reason my rifts/bounties are always starting in act1? I would like them to start in Act3/4. Once the bounites/rift is complete the bot leaves from act3 but new game starts in act 1 again.
Is there a reason my rifts/bounties are always starting in act1? I would like them to start in Act3/4. Once the bounites/rift is complete the bot leaves from act3 but new game starts in act 1 again.
@oksehode one problem on this map is the exit is always visibleseems a bug from blizzard but bot goes always directly to the exit instead exploring the map and thats why he miss the boss any idea? or is this a know issue?
imgur: the simple image sharer
Is it possible to blacklist the exit in a while loop for example 1 min or so?I know about it yeah, not sure what I can do about it. If the map is static, I could make waypoints for it. I would need to get it again though.
I'm not sure I understand the question. What are you trying to achieve?
I am trying to achieve(My goal):
First, the bot does not allow fight to any trash mob.(Similar zerg mode)
-->
Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)
-->
Loop.
This can greatly enhance the efficiency of rift.
My English is so poor.![]()
The bot should already be doing this when you have trash-range set to 0.
I tried.
But.....
Success!-->First, the bot does not allow fight to any trash mob.(Similar zerg mode)
Failed-->Secondly, If the bot encounter any elite/unique/boss, kill the elite/unique/boss and trash mod around the elite/unique/boss.(Here will accumulate a lot of trash, because the bot do not kill any trash before this.)
The bot has killed the elite/unique/boss when encounter, but the bot did not kill the accumulated trash.
Set the trash-range to 5 then. That's as close you're gonna get. If you want this change, your best bet is to post in the Trinity and Quest Tools thread.