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Rift Bot - Yet Another Rifting Profile!

Anyone know if there is any way to prioritize chests/corpses/racks? Using Harrington's belt to do some high torment farming. I think racks are blacklisted, but not sure how to undo that.
 
IS there a rift bot plugin? My bot won't start at all with the latest versions. I get this error:

Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()

Riftbot no longer requires a plug-in. All of this is covered by Dying/Okse.
 
New DB beta and Trinity 1.9.1 works better for this.
thank you developers
 
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I must say it runs very smooth with new trinity 1.9.1 + DB beta + new quest tool. Thanks
 
Hello all.

Thanks so much for Demonbuddy and the rift profile, it's a dream.

I'm having an issue where I receive a 'Network Disconnect: The game connection has been lost: your client has been disconnected from the server.' error message from Diablo, and the following error in DB on occasion (though I assume this is due to the network disconnect);

[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.ACDItem.get_IsTwoSquareItem()
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot) in d:\Users\DONOTTOUCH\Desktop\DB\Plugins\Trinity\Items\ItemHandling.cs:line 1002
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

I had it fixed for a while by some stroke of dumb luck, but now the issue is back with a vengeance :(. Any and all troubleshooting help would be appreciated. Happens in any and all profiles, and I'm playing a wizard if that helps stir up some ideas.

Edit - Clearing in T2, using Improved Archon, Electrocute and Scorch Arcane Orb. Also opened a thread in the support forum at http://www.thebuddyforum.com/demonb...rt/162255-network-disconnect.html#post1508381
 
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Anyone has this stuck problem with new DB 405, trinity 1.9.1, quest tool 2.0.1, Profile compilation 0.93

Bot stuck at Arcane P.

ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Cathedral @ 15/15/0.2
[Logger] TrinityExploreDungeon Started
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
 
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Why does the bot leave game after completing a rift ? I aknowledge that it might be faster that way however it just doesnt seem human like when running rifts....
While closing rift it could do a townrun instead.
 
Why does the bot leave game after completing a rift ? I aknowledge that it might be faster that way however it just doesnt seem human like when running rifts....
While closing rift it could do a townrun instead.

To get new loottables, it is intended and better.
 
I got this stuck problem:

[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109525"
 
New build up.

Changelog 406

API Changes
DefaultNavigationProvider, should no longer return PathGenerationFailed when changing worlds on the first MoveTo call, ( SafeMoveTo fixed ).
 
Even if the profile called exclusive functions of DB/QT, it is not the profile who to be blamed.
i'm not blaming on anything. i want to solve it. If it does call any exclusive things and they're found out, I can ask developers to fix it.
 
I got this stuck problem:

[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109525"


Entering into Hell Rift #2 really seems to be a problem... ?
 
is it save for now to use the profile with new DB with 1.9 trinity & quest tool 2.0? havent updated it yet..
 
To get new loottables, it is intended and better.

Let me turn it around for ya. You just got into a game with your so-called super delux loot table. Now you left it after 1 run. smart? Betetr would be to do x amount of runs in one game ebfore leaving. Even better would be realizing, you cannot predict loot tables, you (as in the general man) dont know shit about how it Works. Tis guesses.
Reverse Engineers and packet sniffers might be able to reveal some of the info youre looking for.

If you were to actually put your trust in the loot table thingy, then youre betetr off botting tealdawns theory, to find out its much more profitable to run in normal matters.


Point: doing one run per game would give you even smaller chance of getting the right item. because obv the chance of getting THAT item in that one run (even if its in your beloved loot table) is fucking small if u only do one run.
I do agree on remaking game at some point
 
Let me turn it around for ya. You just got into a game with your so-called super delux loot table. Now you left it after 1 run. smart? Betetr would be to do x amount of runs in one game ebfore leaving. Even better would be realizing, you cannot predict loot tables, you (as in the general man) dont know shit about how it Works. Tis guesses.
Reverse Engineers and packet sniffers might be able to reveal some of the info youre looking for.

If you were to actually put your trust in the loot table thingy, then youre betetr off botting tealdawns theory, to find out its much more profitable to run in normal matters.


Point: doing one run per game would give you even smaller chance of getting the right item. because obv the chance of getting THAT item in that one run (even if its in your beloved loot table) is fucking small if u only do one run.
I do agree on remaking game at some point

Do whatever you like, I like to make a new game :D
 
I will not revert the profile back to doing rifts in the same game. Period.

It is not hard at all to make the profile do so. Change by yourself.
 
Rift Bot doesn't start up for me at all. 'Loaded profile Rift Bot Common' - Start - nothing.

Bounties work though.
 
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