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Rift Bot - Yet Another Rifting Profile!

Great news, got it working. I realized I needed to delete my current trinity and quest tools folders rather than copying over... zzz

Thank you for your help and a great profile <3
 
Thank you for the fast reply. I didn't have the riftbot plugin as I had a fresh install and had already noted the plugin was no longer needed. I did as you said, but it still just stays in town and does not move. :/

Do a fresh install to a new folder.

1. Download Demonbuddy Beta 405
2. Unpack it to a clean new folder
3. Delete the content of the plugins folder inside the Demonbuddy folder
4. Download my Compilation package here
5. Profit

NOTE. Don't use EZUpdater for Trinity and Quest Tools.
 
Another stuck map. Can't seem to figure out the map continues. Please let me know if you would like more info from me other than picture+log!

Edit: I moved my character ahead quite a bit, and restarted profile; it ran back to the area it was stuck in and re-stuck itself. Jerk bot! *punches it in face*

stucks.webp


View attachment 2392 2014-05-06 20.12.txt
 
Last edited:
Another stuck map. Can't seem to figure out the map continues. Please let me know if you would like more info from me other than picture+log!

Edit: I moved my character ahead quite a bit, and restarted profile; it ran back to the area it was stuck in and re-stuck itself. Jerk bot! *punches it in face*

View attachment 127979


View attachment 127980

I need a screenshot of the whole map.

How much of the map did the bot explore before getting stuck and did he ever get close to the exit?
 
Thank you for the fast reply. I didn't have the riftbot plugin as I had a fresh install and had already noted the plugin was no longer needed. I did as you said, but it still just stays in town and does not move. :/

You are with wrong ver. Trinity/QT
 
I need a screenshot of the whole map.

How much of the map did the bot explore before getting stuck and did he ever get close to the exit?

It seems two different layouts of catatombs share a same starting point, which break the WPs made for it.

It's using SMT to explore but a WP is outside the map.
 
It seems two different layouts of catatombs share a same starting point, which break the WPs made for it.

It's using SMT to explore but a WP is outside the map.

Yeah I figured as much but how Can I fix that?
 
I need a screenshot of the whole map.

How much of the map did the bot explore before getting stuck and did he ever get close to the exit?



My character placement marker is where it stops and starts backtracking.

wholemap.webp
 
Yeah I figured as much but how Can I fix that?

imo have to give up the WP and use TED for exploration. Starting point seems to be the only reliable way of distinguishing different layouts, but sometimes it just won't work. Another example is the silver spires. I tried to work WPs for them but gave up once I found the generation of such map is different from the cursed hold.:(
 
imo have to give up the WP and use TED for exploration. Starting point seems to be the only reliable way of distinguishing different layouts, but sometimes it just won't work. Another example is the silver spires. I tried to work WPs for them but gave up once I found the generation of such map is different from the cursed hold.:(

Oh that kinda put a wedge in my plan to map all rift maps.. :(
 
act 4 doesnt work completely, my bot when it gets to the boss bounties, once it goes through the portal, it just stands there instead of going towards the boss to start the boss cutscene. this is with the 1.9.1 trinity and new questtools
 
What version of Demonbuddy, Trinity and Quest Tools you running and do you still have the RiftBot plugin installed? It's not needed anymore.

Thanks for the reply. I'm using the versions mentioned in the OP. Don't have the plugin installed. Since the issue I haven't seen it again. Could've been a one time thing.
 
Another WP issue in Pandamonium Fortress. Found it stuck running around and backtracking.

Where I found it and what the bot was showing:

pandamoniumfortress.webp

What amount of the map had been explored. Looks like it was trying to get to a WP in between the two portals, even though it looks like it managed to get passed them...:

pandamoniumfortress2.webp

What the whole map looks like:

pandamoniumfortress3.webp

Log: View attachment 2392 2014-05-06 20.12.txt
 
Last edited:
Another WP issue in Pandamonium Fortress. Found it stuck running around and backtracking.

Where I found it and what the bot was showing:

View attachment 127985

What amount of the map had been explored. Looks like it was trying to get to a WP in between the two portals, even though it looks like it managed to get passed them...:

View attachment 127986

What the whole map looks like:

View attachment 127989

Log: View attachment 127988

That's a unmapped version of a Pandemonium Fortress map. There is issues with the death gates. I'm trying to make waypoints for all the variations but I've only done 7 so far.
 
Still none that can point me in an direction to where I can get 404? :D

404 worked ALOT better for bounties to...
 
Stuck trying to find the portal in the first few minutes of a Pandemonium map:

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_PowerFrenzy() in c:\Users\Sam\Desktop\Rbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 736
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\Sam\Desktop\Rbuddy\Plugins\Trinity\Combat\Abilities\BarbarianCombat.cs:line 30
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\Sam\Desktop\Rbuddy\Plugins\Trinity\Combat\AbilitySelector.cs:line 94
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Sam\Desktop\Rbuddy\Plugins\Trinity\Combat\TargetCheck.cs:line 170
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ctx) in c:\Users\Sam\Desktop\Rbuddy\Plugins\Trinity\Helpers\BotManager.cs:line 23
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()




Also, the bot has issues w/ Cursed Chest events which require you to kill waves of mobs. It will clear a wave and then attempt to run away aimlessly, only to run back when a new wave spawns and If it is in aggro range. When it finishes the event, it will automatically port over to the next bounty w/out looting the Cursed Chest.
 
Oksehode, welcome back! I didn't even have to ask a question in this thread and one of your answers already helped me :P
 
Got it working great with the new version, but this is happening right now

View attachment 127990

Prioritizes trying to kill those enemies over opening the door, rather funny actually. Seems to give up after a long, long time trying but not sure if this is something you guys are looking for
 
IS there a rift bot plugin? My bot won't start at all with the latest versions. I get this error:

Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()
 
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