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Rift Bot - Yet Another Rifting Profile!

fresh install fixed everything for me thanks. trying it out now
 
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Another issues I don't known how to fix is that when the bounties are completed and inventory is almost full the bot still talks and the Horadric's go to the floor and never get picked up. Not a good thing can we revere the order and complete town run before talking to Quest reward NPC?

You can't. Trinity will automatically interact with Tyreal and open the cache. Turn off looting yellows/blues. I will not make a fix for this.
 
seems the bot doent finish the bounties :( my bloodshards was full but had only 3 cubes? :/ (v.0.5
 
I added the SVN code in the EZUpdater.xml and now I have 2 Rift Bot folders in the profiles folder... There is a Rift Bot and a RiftBot .... The folder in the Rift Bot Compilation v05.zip is called RiftBot ... Plus everytime I start up DB it adds the Rift Bot folder back in the profile folder. So how do I fix this?

System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'C:\Users\Headman\Documents\Demonbuddy\Profiles\Rift Bot\data\RBC\..\RiftCommon.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)



Thank you
 
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You can't. Trinity will automatically interact with Tyreal and open the cache. Turn off looting yellows/blues. I will not make a fix for this.

No worries I change free slots too 3 in trinity and hope it will stop leaving them on the ground...

BTW Thank you again for this bot and all the hard work you and Oksehode have put into it....
 
not to sure if this would help, but bot got stuck here.
log and whatever attached.

It wasn't moving at all.
 

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Seems to be a small problem in one of the rift maps. Bot just tries to go through the wall and will loop. Seems to only happen on this map. Everything else working well.

[Rift Bot] Explore Plague Tunnel @ 15/15/0.3
[Trinity] TrinityExploreDungeon Started
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.30ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 45 Direction: NW) duration=1503 distance=45
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.20ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 45 Direction: NW) duration=1503 distance=45
[Trinity][Performance] Execution of Navigator.MoveTo took 1518.27ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 45 Direction: NW) duration=1518 distance=45
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.12ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1503 distance=39
[Trinity][Performance] Execution of Navigator.MoveTo took 1517.76ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 40 Direction: W) duration=1518 distance=40
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.12ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1503 distance=39
[Trinity][Performance] Execution of Navigator.MoveTo took 1612.09ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 133 Direction: NW) duration=1612 distance=133
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.82ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1503 distance=39
[Trinity][Performance] Execution of Navigator.MoveTo took 1510.52ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1511 distance=39
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.82ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1503 distance=39
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1503.39ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 84 Direction: W) duration=1503 distance=84
[Trinity][Performance] Execution of Navigator.MoveTo took 1519.98ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 40 Direction: W) duration=1522 distance=40
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288800"
[Trinity][Performance] Execution of Navigator.MoveTo took 1504.18ms.
[Trinity] Navigator UnstuckAttempt dest=x="1069" y="394" z="0" (DungeonNode x="1069" y="394" z="0" Distance: 39 Direction: W) duration=1504 distance=39
 
I've been doing a lot of testing tonight. There's no doubt trinity .24 still works better than .28 or .29. .28/.29 had to reset grid in oasis and just stood there untill inactive timer even though there was plenty of map uncovered. Then it got stuck in sewers which is basically linear.. switched to .24 on sewers, bot instantly knew which way to go and haven't gotten stuck since.
-Playing male wizard, not sure if that matters
 
Could someone upload a package of this like what used to be up...one that worked?
 
Bot can stuck in town and dont relog on Gold Timer, im use 0.4 Oksehode build, any one else have this problem?
 
Bot stops in Diablo's shadow realm. Only happened once:

[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Stopping the bot.
Session lasted for: 02:58:18.1205356
Chose Trinity as your combat routine
Exception when terminating bot thread. System.MissingMemberException: 'NoneType' object has no attribute 'IsInBossEncounter'
at Microsoft.Scripting.Interpreter.ThrowInstruction.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run3[T0,T1,T2,TRet](T0 arg0, T1 arg1, T2 arg2)
at System.Dynamic.UpdateDelegates.UpdateAndExecute2[T0,T1,TRet](CallSite site, T0 arg0, T1 arg1)
at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetPropertyBool(CallSite site, TSelfType target, CodeContext context)
at Execute$756(Closure , PythonFunction )
at _Scripting_(Object[] )
at Zeta.Bot.Profile.Composites.IfTag.GetConditionExec()
at Zeta.Bot.Profile.Composites.WhileTag.get_IsDone()
at Zeta.Bot.Profile.Composites.WhileTag.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Bot Thread Ended. Was this requested?
 
[2B340A3C] GizmoType: Portal Name: g_Portal_ArchTall_Blue-64569 ActorSNO: 176002 Distance: 19.08275 Position: <387.4248, 1780.176, -0.8977509> Barracade: False Radius: 13.52258

Bot somehow thought this was the the town stone. (As output in demonbuddy window)
 
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