What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Rift Bot - Yet Another Rifting Profile!

I am using post #2, and using act 1 bounties. At Watch Tower 1, it just TP back to town and went back to Watch Tower 1 again (Southern Highlands)

Code:
[SafeMoveTo] ReachedDestination! 
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Scavenged Scabbard
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=177993
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized
 
I am using post #2, and using act 1 bounties. At Watch Tower 1, it just TP back to town and went back to Watch Tower 1 again (Southern Highlands)

Code:
[SafeMoveTo] ReachedDestination! 
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Scavenged Scabbard
Game joined, Resetting profile caches.
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:31
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=177993
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
[SafeMoveTo] Initialized

We don't support bounties. We have however fixed Act 4 to work perfectly. If you have issues with bounties for other acts, make a post about it in the adventure community bounty profile thread.
 
Download the latest compilation package in post #2. We fixed it.

Thanks again Guys great job!! Running the v04 compilation and SVN 143.

Will report back as I'm watching it for a bit now.

Smitie
 
Thanks again Guys great job!! Running the v04 compilation and SVN 143.

Will report back as I'm watching it for a bit now.

Smitie

Please provide a full log if the bot would still go on TP silver spire lvl 2 after finishing kill diablo/Cursed Chapel/Kill Superunique. Thanks.
 
Mate townrun run on act 4 kill the aspect bounty is broken he tries to TP to town but never happens
 
Got stuck and gold timer kicked in can someone look at this.. The Counselor's Path 1.

Smitie
Loaded profile Rift Bot Explore with Bounties
[Trinity] TrinityLoadOnce: Found 2 Total Profiles, 1 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: RiftCommon.xml
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Using Waypoint. Number:46
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

[Trinity] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Trinity] Skipping TrinityTownRun
[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (1113604096)
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Bastion's Keep @ 20/20/0.3
[Trinity] TrinityExploreDungeon Started
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1514.29ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 603 Direction: NW) duration=1516 distance=603
[Trinity][Performance] Execution of Navigator.MoveTo took 1012.44ms.
[Trinity] Navigator Moved dest=x="1003" y="831" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=14 IsElite=False LoS=True HP=-1.00 Dir=N) duration=1013 distance=15
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1014.47ms.
[Trinity][Performance] Execution of HandleTarget took 1017.43ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2612.77ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 3386.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.21ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 603 Direction: NW) duration=1506 distance=603
[Trinity] Unable to navigate to target! Blacklisting a3dun_Keep_Barrel_B_Breakable SNO=56341 RAGuid=-561708970 dist=10 canFullyPath=False
[Trinity][Performance] Execution of Navigator.MoveTo took 3259.56ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2610.39ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2684.94ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.77ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 591 Direction: NW) duration=1507 distance=591
[Trinity][Performance] Execution of Navigator.MoveTo took 1012.27ms.
[Trinity] Navigator Moved dest=x="1002" y="828" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=15 IsElite=False LoS=True HP=-1.00 Dir=N) duration=1013 distance=16
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1013.76ms.
[Trinity][Performance] Execution of HandleTarget took 1016.64ms.
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1021.96ms.
[Trinity][Performance] Execution of HandleTarget took 1025.79ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1011.60ms.
[Trinity] Navigator Moved dest=x="1002" y="828" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=12 IsElite=False LoS=False HP=-1.00 Dir=N) duration=1012 distance=13
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1013.31ms.
[Trinity][Performance] Execution of HandleTarget took 1043.91ms.
[Trinity] Unable to navigate to target! Blacklisting a3dun_Keep_Barrel_B_Breakable SNO=56341 RAGuid=-561446752 dist=12 canFullyPath=False
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1024.07ms.
[Trinity][Performance] Execution of HandleTarget took 1027.10ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2461.51ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2710.53ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2485.26ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2511.40ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1505.35ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 594 Direction: NW) duration=1506 distance=594
[Trinity][Performance] Execution of Navigator.MoveTo took 1012.64ms.
[Trinity] Navigator Moved dest=x="1003" y="831" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=19 IsElite=False LoS=True HP=-1.00 Dir=N) duration=1013 distance=20
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1014.01ms.
[Trinity][Performance] Execution of HandleTarget took 1016.86ms.
[Trinity] Unable to navigate to target! Blacklisting a3dun_Keep_Barrel_B_Breakable SNO=56341 RAGuid=-561708970 dist=22 canFullyPath=False
[Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1021.28ms.
[Trinity][Performance] Execution of HandleTarget took 1024.75ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2335.56ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2435.49ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2464.89ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2512.51ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1526.91ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 602 Direction: NW) duration=1528 distance=602
[Trinity][Performance] Execution of Navigator.MoveTo took 2512.59ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2514.09ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2362.73ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2236.63ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2235.25ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity][Performance] Execution of Navigator.MoveTo took 1504.77ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 591 Direction: NW) duration=1506 distance=591
[Trinity][Performance] Execution of Navigator.MoveTo took 2320.19ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2310.11ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2384.51ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 1517.79ms.
[Trinity] Navigator UnstuckAttempt dest=x="574" y="424" z="0" (DungeonNode x="574" y="424" z="0" Distance: 661 Direction: NW) duration=1519 distance=661
[Trinity][Performance] Execution of Navigator.MoveTo took 2114.38ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2237.02ms.
[Trinity][Performance] Execution of Navigator.MoveTo took 2238.02ms.
[Trinity] Gold inactivity after 180s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile Rift Bot Optimized Explore
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:55:13.5316992
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
 
Newest version still causes problems on A4 silverspire level two. Character won't go down a certain hallway it just loops around. All I get is:

[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

EDIT: Hm seems to work now but it looped 8-10 times before doing so.
 
Newest version still causes problems on A4 silverspire level two. Character won't go down a certain hallway it just loops around. All I get is:

[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

EDIT: Hm seems to work now but it looped 8-10 times before doing so.

I think the boxSize and Tolerance values could use some updates on that map. I will take a look at it.
 
Okay thank you. Appreciate the work and dedication tremendously. You guys are amazing
 
I'm currently in a Weeping Hollow map and it says [Rift Bot] Explore Random Map @ 20/30/0.05

Should it be random or recognized?
 
I'm currently in a Weeping Hollow map and it says [Rift Bot] Explore Random Map @ 20/30/0.05

Should it be random or recognized?

Random as it's currently working fine with the standard boxSize and Tolerance values. And I can see you're not running the latest revision of the profile. :)
 
You should. Make a whole new folder to extract it. Don't overwrite old files. It contains everything you need to run this profile.

So far its running flawless! Forgot blood shards once but dunno if it was once in a bottime or a issue, i will give you an update on that later!

Thanks a lot!
 
So far its running flawless! Forgot blood shards once but dunno if it was once in a bottime or a issue, i will give you an update on that later!

Thanks a lot!

Glad It's working for you. The blood shards is not yet supported in Demonbuddy so there is no way to make the bot spends them. You have to do that manually. If you don't care if you're missing out on blood shards and want to leave the bot overnight, you can just turn off picking up blood shards in Trinity.
 
do i need to turn: "use navmesh to prevent stucks" on or off?

what in fact does it does?
 
New version 0.4: My bot also got stuck at Silver Spire Level 2.
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Object 365097!

Bot just stand there and do nothing.

Other than this, bot runs flawlessly. I have to roll back to Trinity .24 and old bounties profiles for now :(
 
Back
Top