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Rift Bot - Yet Another Rifting Profile!

I just got it again, I dont really know how to paste logs, but I copied a batch from the log, here it is
Edit: I removed all movement skills and it still happened

[HIDE=Hide]ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S02 155459 center <576.25, 877.5, 145.0493> Distance 13
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S01 155453 center <431.25, 908.75, 145> Distance 12
[ExploreDungeonTag] New Nav Target: <438.75, 941.25, 0>
[ExploreDungeonTag] New Nav Target: <481.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <481.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <338.75, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 936.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <543.75, 798.75, 0>
[ExploreDungeonTag] New Nav Target: <458.75, 783.75, 0>
[ExploreDungeonTag] Marking nearby node <458.75, 783.75, 0> as visited, distance 27/30, IsVisisted=False
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[ExploreDungeonTag] Marking nearby node <458.75, 783.75, 0> as visited, distance 24/30, IsVisisted=False
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True, IsExit: True, Distance: 65 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 100
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S01 155462 center <460, 657.5, 145.3551> Distance 13
[ExploreDungeonTag] New Nav Target: <438.75, 941.25, 0>
[ExploreDungeonTag] Marking nearby node <448.75, 691.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <561.25, 686.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S02 155456 center <567.5, 657.5, 145.3551> Distance 14
[ExploreDungeonTag] Marking nearby node <543.75, 798.75, 0> as visited, distance 26/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S02 155459 center <576.25, 877.5, 145.0493> Distance 14
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S01 155453 center <431.25, 908.75, 145> Distance 14
[ExploreDungeonTag] Marking nearby node <438.75, 941.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <436.25, 1061.25, 0>
[ExploreDungeonTag] New Nav Target: <561.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 936.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <338.75, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 27/30, IsVisisted=False
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 25/30, IsVisisted=False
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True, IsExit: True, Distance: 371 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <438.75, 941.25, 0> as visited, distance 29/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 100
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S01 155462 center <460, 657.5, 145.3551> Distance 13
[ExploreDungeonTag] New Nav Target: <448.75, 691.25, 0>
[ExploreDungeonTag] New Nav Target: <458.75, 783.75, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 686.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S02 155456 center <567.5, 657.5, 145.3551> Distance 14
[ExploreDungeonTag] Marking nearby node <543.75, 798.75, 0> as visited, distance 30/30, IsVisisted=False[/HIDE]

does this map work perfectly for you Dyinghymn? It just runs up and down in an endless loop for me and a few others
imgur: the simple image sharer

Thanks for the log. New rev pushed to handle this problem, but tbh I have no idea whether it would work or not.
 
As previously mentioned I also experience this issue (imgur: the simple image sharer) as a Crusader with no OOC movement skills set. I found Steed Charge sometimes 'breaks' townportal so I just skip on it nowadays.

My bot also takes this exact path as well imgur: the simple image sharer which very often leads to non-completion due to lack of kills.

Lastly, as previously mentioned my bot fails to complete the large bridge zone (can't remember the name unfortunately) 100% of the time. It reaches the end area where Siegebreaker spawns in campaign but never explores close enough to the exit to actually find it.

Not complaining of course just reporting, the profile is otherwise excellent.

I cannot do anything for the first problem. Path is generated by DB (not even QT or Trinity).
 
rev 330 is pushed to resolve the mapping problem in exterior boneyards. The problem is caused by the special corridor next to the entrance portal. DB will only load one single scene from the map, and boxes are not made for the corridor. Now it works well for me. Please report back if problem persists.

btw, Battlefield Bridge map issues are also handled but not tested.
 
For some reason it always starts my runs on T6 is there any way I can set this to T1?
 
Can someone make a loop to run Rift - Act4 bounty - Act 5 bounty?. It doesn't matter what sequence it will run but I'd like to run those profiles to find Immunity amulets. You can borrow Act 5 bounty from Bounty Community profile and give him credit. The post said Act 5 is 100% afkable.

I would appreciate it.
 
Can someone make a loop to run Rift - Act4 bounty - Act 5 bounty?. It doesn't matter what sequence it will run but I'd like to run those profiles to find Immunity amulets. You can borrow Act 5 bounty from Bounty Community profile and give him credit. The post said Act 5 is 100% afkable.

I would appreciate it.

And why should act5 help? Its better to do rift full
 
I was doing rift full with bounties however after the bounties in the rift the bot killed the boss saw the stone and ignored it and kept running endlessly... any ideas for fixing?
 
I was doing rift full with bounties however after the bounties in the rift the bot killed the boss saw the stone and ignored it and kept running endlessly... any ideas for fixing?

Post picture of the map without Info no1 can fix it
 
rev 330 is pushed to resolve the mapping problem in exterior boneyards. The problem is caused by the special corridor next to the entrance portal. DB will only load one single scene from the map, and boxes are not made for the corridor. Now it works well for me. Please report back if problem persists.

btw, Battlefield Bridge map issues are also handled but not tested.

Nice work.

Gathering keys at the moment so I won't be running rifts for another 24 hours or so but I'll report back when I next see the battlefield map.
 
Can someone make a loop to run Rift - Act4 bounty - Act 5 bounty?. It doesn't matter what sequence it will run but I'd like to run those profiles to find Immunity amulets. You can borrow Act 5 bounty from Bounty Community profile and give him credit. The post said Act 5 is 100% afkable.

I would appreciate it.

The bounties included in this profile is only for farming rift keys. Use the community profile if you want to farm specific legs like rrog.
 
The bounties included in this profile is only for farming rift keys. Use the community profile if you want to farm specific legs like rrog.

Mate did you fixed the fullrift profile? The bot is going in big maps straight to the next level instead of exploring so the riftboss will never spawn
 
Screen Shot 2014-05-30 at 9.00.23 am.webp

T6 WD, 10-13min/rift.

I'm not botting with WD recently tho. It's kinda boring to me.

edit: 4 kinds of different immune amulets in the pack.
 
Last edited:
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