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Rift Bot - Yet Another Rifting Profile!

The Bridge zone fails for me 100% of the time. When the bot reaches the final open area (where Siegebreaker is on campaign mode) he will never move far enough in to find the exit.

Using the compilation and all recommended settings, naturally.

I'll post logs if I catch it happening again.
 
Remade version weapon rack loot enable works with trinity

i have problem why trinity not feed my goblin with white items so i can get some legendary drops from it.
so after open a post in trinity section and ask in there why it's noot looting white items.
i found out it the main script blocking (black list) weapon rack's.

so i remade the script and enable weapon rack item looting so not you can get you goblin to drop items for you.
now blizzard have the the goblin ring drop rate to 100% [Puzzle Ring]
 

Attachments

Ya, just to clarify this is an awesome profile and is pretty efficient 95% of the time
I do share the one or two problems with r3plicater
This map is especially problematic as it only explores the start
I'm quoting the info given by r3plicator

World id:288687
level : 349181

imgur: the simple image sharer

Overall, great job, I highly doubt those paid profiles would be as good
 
Ya, just to clarify this is an awesome profile and is pretty efficient 95% of the time
I do share the one or two problems with r3plicater
This map is especially problematic as it only explores the start
I'm quoting the info given by r3plicator

World id:288687
level : 349181

imgur: the simple image sharer

Overall, great job, I highly doubt those paid profiles would be as good

I also experience this exact problem.
 
Overall, great job, I highly doubt those paid profiles would be as good

I've only gone through 4,000+ key fragments without so much as a hiccup. Only have to log in to empty my stash from the average 5 legendaries per hour that I get, once every day and haven't noticed any missing RG's or wasted fragments.

Works even better with his act 4 speed bounties (though that requires a bit of good gear on your bot, since the pulls are much larger). Sexy Kadala loots too.

I guess they're not as good. Cause, as you know, paid products like computers and/or bots are not very good nor are they meant to make your life easier. Just a means to an end to "rob" you.

And no, Glancey - Farix is banned. I am just a happy customer who'd like to see him succeed. If the DB community ultimately doesn't want to have an alternative for top notch support, profiles, etc.. then that's the communities decision, but there are individuals who appreciate the value of what he does (me included) and like all things in life, sometimes you gotta take a stand to see things happen.
 
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I've only gone through 4,000+ key fragments without so much as a hiccup. Only have to log in to empty my stash from the average 5 legendaries per hour that I get, once every day and haven't noticed any missing RG's or wasted fragments.

Works even better with his act 4 speed bounties (though that requires a bit of good gear on your bot, since the pulls are much larger). Sexy Kadala loots too.


I guess they're not as good. Cause, as you know, paid products like computers and/or bots are not very good nor are they meant to make your life easier. Just a means to an end to "rob" you.

And no, Glancey - Farix is banned. I am just a happy customer who'd like to see him succeed. If the DB community ultimately doesn't want to have an alternative for top notch support, profiles, etc.. then that's the communities decision, but there are individuals who appreciate the value of what he does (me included) and like all things in life, sometimes you gotta take a stand to see things happen.

Good for you.
 
here is another stuck point he goes back and forward but never further. if i move him a bit manually it works again

world:288454
level:331264
quest:312429

imgur: the simple image sharer


edit: i disabled all my follower (dh) companion 4 piece maru set and it seems backtracking is now lesser. seems they cause problems :/
 
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Worldinfo
World: X1_LR_Level_01, Id: 288454
Scene: x1_BogCave_E_Entrance_01, SnoId: 234595,
LevelArea: x1_LR_Tileset_BogCave, Id: 352690

[Trinity] Blacklisting target x1_BogCave_Breakable_Stalagmites_A ActorSNO=245047 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_BogCave_Breakable_Stalagmites_B ActorSNO=245120 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_BogCave_Breakable_Stalagmites_A ActorSNO=245047 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_BogCave_Breakable_Stalagmites_B ActorSNO=245120 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_BogCave_Breakable_Stalagmites_B ActorSNO=245120 due to possible stuck/flipflop!

There's nothing there, may consider include in profile for blacklisted?
 
rrrix changed how the explorer works with Trinity 1.9.8. I'm on vacation so I can't help with it currently. I had no issues on Friday ladt week. Don't know what's changed after that.
 
From now on, please also indicate your char's class and movement skills when reporting stuck or backtrack. I botted with WD, Crusader, Wiz, and sometimes Monk, and didn't see most problems posted here. I suspect this have something to do with different classes/OOC movement skills.

btw, I dont see differences in latest QT's ExploreDungeon tag with latest Trinity updated.
 
Ya, just to clarify this is an awesome profile and is pretty efficient 95% of the time
I do share the one or two problems with r3plicater
This map is especially problematic as it only explores the start
I'm quoting the info given by r3plicator

World id:288687
level : 349181

imgur: the simple image sharer

Overall, great job, I highly doubt those paid profiles would be as good

This one's on a female demon hunter, only movement skill used is smoke screen displacement.
Unlike other backtrack/stuck areas (very few btw), this one for me is 100% stuck every time I run into this rift map
It just runs up and down the starting area like replicator said.

This has happened in all versions of Trinity/Questtools and the profile over the last 2 weeks
 
This one's on a female demon hunter, only movement skill used is smoke screen displacement.
Unlike other backtrack/stuck areas (very few btw), this one for me is 100% stuck every time I run into this rift map
It just runs up and down the starting area like replicator said.

This has happened in all versions of Trinity/Questtools and the profile over the last 2 weeks

It seems like you and replicator are both botting with DH. I totally have no idea on the botting performance of DH with DB+Trinity. I would suggest not using any movement skills and try again. However I do suspect it would work as the only thing that may be troublesome is displacement skills of all classes (e.g. wiz teleport ooc). I personally have 0 experience in botting with DH.

Next time please post the related log segment. Now explorer logs the box info and nav point info in the main window of DB, which *might* help analyze what's going on.
 
It seems like you and replicator are both botting with DH. I totally have no idea on the botting performance of DH with DB+Trinity. I would suggest not using any movement skills and try again. However I do suspect it would work as the only thing that may be troublesome is displacement skills of all classes (e.g. wiz teleport ooc). I personally have 0 experience in botting with DH.

Next time please post the related log segment. Now explorer logs the box info and nav point info in the main window of DB, which *might* help analyze what's going on.

strangely enough i have the same problem with that map and i play wizard, the only non standart movement i have is teleport in archon form.
 
It seems like you and replicator are both botting with DH. I totally have no idea on the botting performance of DH with DB+Trinity. I would suggest not using any movement skills and try again. However I do suspect it would work as the only thing that may be troublesome is displacement skills of all classes (e.g. wiz teleport ooc). I personally have 0 experience in botting with DH.

Next time please post the related log segment. Now explorer logs the box info and nav point info in the main window of DB, which *might* help analyze what's going on.

I disabled only My pets got 4 pets . and it is much better they got an update in 2.0.5 the boxsize of the pets is changed. Rrrix isnt answer :(
 
why does it run to that angel in town, bounty quest one, talk to him and resets the game over and over? :(
 
I just got it again, I dont really know how to paste logs, but I copied a batch from the log, here it is
Edit: I removed all movement skills and it still happened

[HIDE=Hide]ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S02 155459 center <576.25, 877.5, 145.0493> Distance 13
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S01 155453 center <431.25, 908.75, 145> Distance 12
[ExploreDungeonTag] New Nav Target: <438.75, 941.25, 0>
[ExploreDungeonTag] New Nav Target: <481.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <481.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <338.75, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 936.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <543.75, 798.75, 0>
[ExploreDungeonTag] New Nav Target: <458.75, 783.75, 0>
[ExploreDungeonTag] Marking nearby node <458.75, 783.75, 0> as visited, distance 27/30, IsVisisted=False
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[ExploreDungeonTag] Marking nearby node <458.75, 783.75, 0> as visited, distance 24/30, IsVisisted=False
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True, IsExit: True, Distance: 65 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 100
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S01 155462 center <460, 657.5, 145.3551> Distance 13
[ExploreDungeonTag] New Nav Target: <438.75, 941.25, 0>
[ExploreDungeonTag] Marking nearby node <448.75, 691.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <561.25, 686.25, 0> as visited, distance 30/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S02 155456 center <567.5, 657.5, 145.3551> Distance 14
[ExploreDungeonTag] Marking nearby node <543.75, 798.75, 0> as visited, distance 26/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S02 155459 center <576.25, 877.5, 145.0493> Distance 14
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E02_S01 155453 center <431.25, 908.75, 145> Distance 14
[ExploreDungeonTag] Marking nearby node <438.75, 941.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <436.25, 1061.25, 0>
[ExploreDungeonTag] New Nav Target: <561.25, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 1061.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <561.25, 936.25, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 936.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <338.75, 1061.25, 0>
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 27/30, IsVisisted=False
[ExploreDungeonTag] Visited all nodes but objective not complete, forcing grid reset!
[ExploreDungeonTag] Marking nearby node <338.75, 1061.25, 0> as visited, distance 25/30, IsVisisted=False
[MiniMapMarker] Adding MiniMapMarker 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True, IsExit: True, Distance: 371 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <438.75, 941.25, 0> as visited, distance 29/30, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 1938876094 at <513.4948, 720.4829, 148.9881>, IsPOI: True IsExit: True MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1938876094 as Visited, within PathPrecision 100
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S01 155462 center <460, 657.5, 145.3551> Distance 13
[ExploreDungeonTag] New Nav Target: <448.75, 691.25, 0>
[ExploreDungeonTag] New Nav Target: <458.75, 783.75, 0>
[ExploreDungeonTag] Marking nearby node <561.25, 686.25, 0> as visited, distance 29/30, IsVisisted=False
[ExploreDungeonTag] Successfully navigated to priority scene caOut_Boneyard_ExitA_E01_S02 155456 center <567.5, 657.5, 145.3551> Distance 14
[ExploreDungeonTag] Marking nearby node <543.75, 798.75, 0> as visited, distance 30/30, IsVisisted=False[/HIDE]

does this map work perfectly for you Dyinghymn? It just runs up and down in an endless loop for me and a few others
imgur: the simple image sharer
 
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It seems like you and replicator are both botting with DH. I totally have no idea on the botting performance of DH with DB+Trinity. I would suggest not using any movement skills and try again. However I do suspect it would work as the only thing that may be troublesome is displacement skills of all classes (e.g. wiz teleport ooc). I personally have 0 experience in botting with DH.

Next time please post the related log segment. Now explorer logs the box info and nav point info in the main window of DB, which *might* help analyze what's going on.

As previously mentioned I also experience this issue (imgur: the simple image sharer) as a Crusader with no OOC movement skills set. I found Steed Charge sometimes 'breaks' townportal so I just skip on it nowadays.

My bot also takes this exact path as well imgur: the simple image sharer which very often leads to non-completion due to lack of kills.

Lastly, as previously mentioned my bot fails to complete the large bridge zone (can't remember the name unfortunately) 100% of the time. It reaches the end area where Siegebreaker spawns in campaign but never explores close enough to the exit to actually find it.

Not complaining of course just reporting, the profile is otherwise excellent.
 
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As previously mentioned I also experience this issue (imgur: the simple image sharer) as a Crusader with no OOC movement skills set. I found Steed Charge sometimes 'breaks' townportal so I just skip on it nowadays.

My bot also takes this exact path as well imgur: the simple image sharer which very often leads to non-completion due to lack of kills.

Lastly, as previously mentioned my bot fails to complete the large bridge zone (can't remember the name unfortunately) 100% of the time. It reaches the end area where Siegebreaker spawns in campaign but never explores close enough to the exit to actually find it.

Not complaining of course just reporting, the profile is otherwise excellent.

Oh yeah, I second that, it gets to like 1 inch from the exit then starts going back, maybe just move the last exploration node up a bit
Those are the only 2 maps I fail on 100% of the time, it's a superb profile
 
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