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Rift Bot - Yet Another Rifting Profile!

The Armory plugin is not ready to shards spending yet i guess...
 
Since the update im finding that after each death, the bot restarts the game. i was just wondering where in the files i would find the max deaths code?. i checked my settings etc and my deaths is set to ignore.
 
also bot is getting stuck at bridges that are drawn up, and need to be clicked to be broughten down.
 
Since the update im finding that after each death, the bot restarts the game. i was just wondering where in the files i would find the max deaths code?. i checked my settings etc and my deaths is set to ignore.

Yes i would like to know that as well. I looked in all the xml's and couldnt find it at all
 
The bot does some serious backtracking in the rift "Zhar The Mad's Paradox 3." Its painful.
 
Using Trinity 1.9.5 and Demonbuddy 1.1.1898.362.
When I open Rift w/ Bounties, any version, it only completes the rifts and ignores the bounties.

Was a new option created to only do bounties if you have no rift keystones?
 
For those who experience backtracks on the kill boss and 100 mobs bounties. This is a problem caused by QuestTools, and I recommend changing the plugin as follows. Warning, if you don't know what I am saying or what you are doing, just ignore this post.

change the function in QT/Helper/Minimapmarker.cs to this

Code:
       internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near)
        {
            return KnownMarkers
                .OrderBy(m => m.Position.Distance2DSqr(near))
                .FirstOrDefault(m => !m.Visited && !m.Failed);
        }

originally the POI has higher priority over map entrance, thus the bot will first kill the superunique then backtrack to the entrance to investigate that marker. This change ignores POI.

I won't guarantee this change also works well with other profiles. It works fine here. It will not ruin anything tho.
 
I am working on further improving bounties efficiency atm. Hopefully completely get rid of full exploration to find objective.
 
is this profile worth it? tried it earlier and had lots of backtracking and pathing issues, also almost no legendaries dropped
 
I'm getting about 2-5 legendaries per rift. The backtracking and pathing issues can be fixed by reading a few posts back where DyingHymm suggested a change to QuestTools. If changing the code to the file he mentioned is a daunting task for you (which it's saying you're an idiot, just that you're not familiar with coding) then you can download the file I attached.

Copy it to:
<Demonbuddy Directory>/Plugins/QuestTools/Helpers/MiniMapMaker.cs

You can rename your current MiniMapMaker.cs file MiniMapMakerOld.cs just in case you want to go back or it doesn't work for some reason.

The issue I'm having is the bot isn't completing bounties before Rifts anymore on the Riftbot w/ Bounties profiles. Any thoughts?
 

Attachments

Information about not wanting to do bounties:
Trinity 1.9.5
QuestTools 2.0.74 w/ updated MiniMapMarker.cs
DemonBuddy 1.1.1898.362

Error occurs:
Loaded profile Rift Bot Loader
[LoadOnceTag] LoadOnce: Found 2 Total Profiles, 0 Used Profiles, 2 Unused Profiles
[LoadOnceTag] LoadOnce: Loading next profile: Bounties.xml
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
 
I'm getting about 2-5 legendaries per rift. The backtracking and pathing issues can be fixed by reading a few posts back where DyingHymm suggested a change to QuestTools. If changing the code to the file he mentioned is a daunting task for you (which it's saying you're an idiot, just that you're not familiar with coding) then you can download the file I attached.

Copy it to:
<Demonbuddy Directory>/Plugins/QuestTools/Helpers/MiniMapMaker.cs

You can rename your current MiniMapMaker.cs file MiniMapMakerOld.cs just in case you want to go back or it doesn't work for some reason.

The issue I'm having is the bot isn't completing bounties before Rifts anymore on the Riftbot w/ Bounties profiles. Any thoughts?

cool thanks, gonna try that ;)
 
For those who experience backtracks on the kill boss and 100 mobs bounties. This is a problem caused by QuestTools, and I recommend changing the plugin as follows. Warning, if you don't know what I am saying or what you are doing, just ignore this post.

change the function in QT/Helper/Minimapmarker.cs to this

Code:
       internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near)
        {
            return KnownMarkers
                .OrderBy(m => m.Position.Distance2DSqr(near))
                .FirstOrDefault(m => !m.Visited && !m.Failed);
        }

originally the POI has higher priority over map entrance, thus the bot will first kill the superunique then backtrack to the entrance to investigate that marker. This change ignores POI.

I won't guarantee this change also works well with other profiles. It works fine here. It will not ruin anything tho.

Awesome job DyingHymm, it's working really well now.
Maybe you can refer this fix to rrrix so he can get in the next version of QT.
 
For those who experience backtracks on the kill boss and 100 mobs bounties. This is a problem caused by QuestTools, and I recommend changing the plugin as follows. Warning, if you don't know what I am saying or what you are doing, just ignore this post.

change the function in QT/Helper/Minimapmarker.cs to this

Code:
       internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near)
        {
            return KnownMarkers
                .OrderBy(m => m.Position.Distance2DSqr(near))
                .FirstOrDefault(m => !m.Visited && !m.Failed);
        }

originally the POI has higher priority over map entrance, thus the bot will first kill the superunique then backtrack to the entrance to investigate that marker. This change ignores POI.

I won't guarantee this change also works well with other profiles. It works fine here. It will not ruin anything tho.

Mate you gonna look into rifts maps? There lot of backtracking and he is visiting same nodes 3-10 times
 
Hi and thank you for these great profiles, been working really well, tho i have one little problem, i dont find or know wich of all profiles is telling max death count. cause now it logs out directly on first death, and that is not so fun when doing rifts

Thank you
 
Bot completely stops during the rift "Unstable Journey." I suspect its the bot itself and not the profile.
 
Hello, just wanted to say that this profile works flawlessly 100% afk for me i have left it over night and came back to a stash full of legs then during the day i was out i came back and another half stash full of legs, minimal backtracking and stuck issues that it had before, this profile completed my vyr and tal set together now and my wiz is crazy right about now, letting it bot on t4 with no kiting or move out of aoe enabled. and 0 deaths so far.

Thank you very much for a proper rift profile, this is the go to profile for me when i want to rift now especially with the bonus mf weekend thing its just crazy good.

edit: also my gold timer thing is on 150 if that might fix some errors for some people who get stuck.
 
Last edited:
Thank you for this GREAT profil.. it works the most of the time really perfect, but sometimes he simply cannot find the path.. and then he runs up and down and up and down.. :-/
 
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