Since the update im finding that after each death, the bot restarts the game. i was just wondering where in the files i would find the max deaths code?. i checked my settings etc and my deaths is set to ignore.
internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near)
{
return KnownMarkers
.OrderBy(m => m.Position.Distance2DSqr(near))
.FirstOrDefault(m => !m.Visited && !m.Failed);
}
I'm getting about 2-5 legendaries per rift. The backtracking and pathing issues can be fixed by reading a few posts back where DyingHymm suggested a change to QuestTools. If changing the code to the file he mentioned is a daunting task for you (which it's saying you're an idiot, just that you're not familiar with coding) then you can download the file I attached.
Copy it to:
<Demonbuddy Directory>/Plugins/QuestTools/Helpers/MiniMapMaker.cs
You can rename your current MiniMapMaker.cs file MiniMapMakerOld.cs just in case you want to go back or it doesn't work for some reason.
The issue I'm having is the bot isn't completing bounties before Rifts anymore on the Riftbot w/ Bounties profiles. Any thoughts?
For those who experience backtracks on the kill boss and 100 mobs bounties. This is a problem caused by QuestTools, and I recommend changing the plugin as follows. Warning, if you don't know what I am saying or what you are doing, just ignore this post.
change the function in QT/Helper/Minimapmarker.cs to this
Code:internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near) { return KnownMarkers .OrderBy(m => m.Position.Distance2DSqr(near)) .FirstOrDefault(m => !m.Visited && !m.Failed); }
originally the POI has higher priority over map entrance, thus the bot will first kill the superunique then backtrack to the entrance to investigate that marker. This change ignores POI.
I won't guarantee this change also works well with other profiles. It works fine here. It will not ruin anything tho.
For those who experience backtracks on the kill boss and 100 mobs bounties. This is a problem caused by QuestTools, and I recommend changing the plugin as follows. Warning, if you don't know what I am saying or what you are doing, just ignore this post.
change the function in QT/Helper/Minimapmarker.cs to this
Code:internal static MiniMapMarker GetNearestUnvisitedMarker(Vector3 near) { return KnownMarkers .OrderBy(m => m.Position.Distance2DSqr(near)) .FirstOrDefault(m => !m.Visited && !m.Failed); }
originally the POI has higher priority over map entrance, thus the bot will first kill the superunique then backtrack to the entrance to investigate that marker. This change ignores POI.
I won't guarantee this change also works well with other profiles. It works fine here. It will not ruin anything tho.
Mate you gonna look into rifts maps? There lot of backtracking and he is visiting same nodes 3-10 times