after using this profile it is probably the best one out there.
only things that I wonder is it possible to add in gambling support at 500 shards?
I keep getting the same error, i have done fresh install on demonbuddy and i have svn on profiles. Not sure what im doing wrong
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Update SO.....I had to redownload trinity and quest tools for the forums and replace them into the fresh demonbuddy. for some reason the trinity and quest tools that come with demonbuddy dont work.
but if u replace them with fresh downloads from forums it works.
Why does he continue clearing the rift after killing the boss? I'm running "Core" which i thought only ran till boss was dead and then stopped, but its cleared 2 levels on after.
It won't work for me after latest DB updates. Starts game, runs up to Rift, closes game out saying 0 gold acquired and loops. Wish I hadn't updated, it was working amazing since I used another users .zip of his DB directory
I have a newbie question: How should you guys handle BS? or just leave it when it max?
Download the latest Armory plugin. For some reason rrrix added it there.
@oksehode can you look into this riftmap lot of backtracking
imgur: the simple image sharer
questId="312429" worldId="288454
edit: seem all maps have a backtracking behavior now he is visiting all nodes again
rrrix changed how DungeonExplorer works. I might have to go back and redo all the box tweaks again..
damn
but why bot goes not to blackarea ? he visited 1 node 10 time in one map :/
bounties working good only probs on rifts maps :/
Try going back to Trinity 1.9.4 and Quest Tools 2.0.70 and see it that helps.
If you don't have a older version of DemonBuddy than 410, then It wont work..
the only version is .408 but there is a bug with quickjoin and that is not good for me
btw. can yu give the link for armory 1.1.11? or only for tester?
anyone know why i got disconnected after enter the rift, around 1 mins, i got disconnected, dont have the problem when i am not using the bot, and also when i bot chest, not disconnected (only 42002 problem, that's why i choose to use rift bot)[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.TrinityItemManager.FindValidBackpackLocation(Boolean isOriginalTwoSlot) in f:\Users\Liang\Desktop\Rift\Plugins\Trinity\Items\TrinityItemManager.cs:line 618
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Waiting 8.7 seconds before next game...