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Rift Bot - Yet Another Rifting Profile!

Why does he continue clearing the rift after killing the boss? I'm running "Core" which i thought only ran till boss was dead and then stopped, but its cleared 2 levels on after.
 
It won't work for me after latest DB updates. Starts game, runs up to Rift, closes game out saying 0 gold acquired and loops. Wish I hadn't updated, it was working amazing since I used another users .zip of his DB directory.
 
I have a newbie question: How should you guys handle BS? or just leave it when it max?
 
after using this profile it is probably the best one out there.

only things that I wonder is it possible to add in gambling support at 500 shards?

rrrix added support for shard spending in his latest Armory plugin. You can find it in the plugins forum.

I keep getting the same error, i have done fresh install on demonbuddy and i have svn on profiles. Not sure what im doing wrong


Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 70
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


Update SO.....I had to redownload trinity and quest tools for the forums and replace them into the fresh demonbuddy. for some reason the trinity and quest tools that come with demonbuddy dont work.
but if u replace them with fresh downloads from forums it works.

If you followed the instructions in post #2 you wouldn't have this problem to begin with. :)

Why does he continue clearing the rift after killing the boss? I'm running "Core" which i thought only ran till boss was dead and then stopped, but its cleared 2 levels on after.

What RiftBot revision are you running? The latest is 281. There is no "core" profile in Riftbot.

It won't work for me after latest DB updates. Starts game, runs up to Rift, closes game out saying 0 gold acquired and loops. Wish I hadn't updated, it was working amazing since I used another users .zip of his DB directory

Follow the instructions in post #2.
 
rrrix changed how DungeonExplorer works. I might have to go back and redo all the box tweaks again..


damn :(

but why bot goes not to blackarea ? he visited 1 node 10 time in one map :/

bounties working good only probs on rifts maps :/
 
damn :(

but why bot goes not to blackarea ? he visited 1 node 10 time in one map :/

bounties working good only probs on rifts maps :/

Try going back to Trinity 1.9.4 and Quest Tools 2.0.70 and see it that helps.

If you don't have a older version of DemonBuddy than 410, then It wont work..
 
Try going back to Trinity 1.9.4 and Quest Tools 2.0.70 and see it that helps.

If you don't have a older version of DemonBuddy than 410, then It wont work..

:D the only version is .408 but there is a bug with quickjoin and that is not good for me

btw. can yu give the link for armory 1.1.11? or only for tester?
 
had this in a rift:

[Rift Bot] Fully explored but no boss spawned. Now go to explore the first level

bot tp to town and restart the game any idea?

@oksehode or @DyingHymn
 
Hi everyone, wanted to ask. Can bot after amassed 500 fragments, automatically change them on things in Kadaly?
Всем привет, хотел спросить. Может ли бот после того как накопит 500 осколков, автоматически менять их на вещи у Кадалы?
 
I've checked the code for Armory .11. The UI layout is ready but purchase item is not implemented.
 
So is this usable with .410? I've seen issues with town runs, but does that mean it just won't port back to town mid game if inventory is full? I typically only run with DB picking up jewelry to save time so would I have any issues running the profile with the new trinity/.410?
 
I followed post 2 of this thread exactly yet my bot is still running around aimlessly trying to find the last 3% of mobs but it never goes to the unexplored area, and my gold inactivity timer isn't working and I cant get a response for it, kinda makes the profile unusable =/ anyone know why the gold timer randomly resets itself, even if it does not pick up gold, really wanna run this.



how do you get the bot to explore the last bit of the map that it hasn't? im using the Rift, explore profile. and it keeps getting stuck at 95-98%
 
Last edited:
[Trinity] No longer in game world
[Trinity] Error in finding backpack slot
[Trinity] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.TrinityItemManager.FindValidBackpackLocation(Boolean isOriginalTwoSlot) in f:\Users\Liang\Desktop\Rift\Plugins\Trinity\Items\TrinityItemManager.cs:line 618
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Waiting 8.7 seconds before next game...
anyone know why i got disconnected after enter the rift, around 1 mins, i got disconnected, dont have the problem when i am not using the bot, and also when i bot chest, not disconnected (only 42002 problem, that's why i choose to use rift bot)
 
bot isn't picking up gems that drop in the rifts.. although the setting is clearly enabled in trinity. any suggestions?
 
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