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Rift Bot - Yet Another Rifting Profile!

Hi,
Pls help me. I have problem completing bounty. Why bot stops before killing Diablo and turn on Map ? ... :( he stucks ... and finally bounty doesnt complete :(
 
Thanks OP, this is working nicely and I'm running it 100% AFK.

I just have one question, I have FOUR Stash Tabs, and it always dumps the stuff in the 3rd Tab, is there any way I can control it and make it only stash findings in the very first stash tab? Ive tried using the Bot settings to "Protect" my Stash but there's only first, second, third, etc and there's no 4th Tab in that so it kind of mucks it up.

Anyone know how I can accomplish this?
 
Thanks OP, this is working nicely and I'm running it 100% AFK.

I just have one question, I have FOUR Stash Tabs, and it always dumps the stuff in the 3rd Tab, is there any way I can control it and make it only stash findings in the very first stash tab? Ive tried using the Bot settings to "Protect" my Stash but there's only first, second, third, etc and there's no 4th Tab in that so it kind of mucks it up.

Anyone know how I can accomplish this?

Demonbuddy always stashes crafting mats in tab 4 and legendarys in whichever tab has free space starting from tab 1. Nothing we can do about it.
 
Had again townrun bug DB decide what he sells but it stucks in a loop. I will post a log if @home
 
I am currently having an issues with the ACT 4 Bounties section. Mainly the Cursed Chest event. I just stop moving altogether, usually its fairly close to the Chest but it like wigs out or something. I have no issues providing you with whatever info you need however I am not 100% sure what you need. This is the only error I see in the log.

[Trinity] Error in finding backpack slot
[Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot)
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.TownRun.TownRunCanRun(Object ret)
at Trinity.Trinity.<ReplaceTreeHooks>b__13b(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
I have made a new install with the zip on the topic, it work good, but bot often do roundtrip at place where he have gone before, and sometime get stuck with message like this :

[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288687"
[Trinity][Performance] Execution of Navigator.MoveTo took 1502.93ms.
 
Disconnected

It's just keep disconnected and comes out with texts on DB as below:

Closing error dialog

Then, if i push Yes to leave the game, it comes out below texts:

[Trinity] Error in finding backpack slot..


I did follow all steps in post#2 (Compilation v07), what should i do ?

Plz help...
 
Any way to make it stop when you got 500 blood shards?
other than that, running awesome with v7
 
Hi guys,

Frist thanks for the awesome profile.

I have some dificults in A4 bountie - Cursed Chapel, the bot come close too the chest but just get stuck, leaving the game and restart every think. Are some solution for that?

sorry for my bad english
 
Hi guys,

Frist thanks for the awesome profile.

I have some dificults in A4 bountie - Cursed Chapel, the bot come close too the chest but just get stuck, leaving the game and restart every think. Are some solution for that?

sorry for my bad english

Cannot reproduce. Provide screenshot+log
 
Isn't it in the very beginning of the very first post?

something like this.

Untitled.webp
 
Well, now A4 garden of hope lvl 1/2 bounties seems to be perfect (fast and safe). I will work on rewriting hellrift and then silver spires with fixed pathing.

edit: silver spires are randomly generated, or at least multiple map layouts shares the same entrances. Before working out new methods of detecting the differences among layouts the spires will not be manually pathed.
 
Last edited:
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