gotteshand
New Member
- Joined
- Jun 7, 2012
- Messages
- 273
Once .26 gets ride of the memory leak it'll be awesome
so far all around it is a pretty good version.

[Rift Bot] Explore Bastion's Keep @ 20/30/0.3
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
Code:[Rift Bot] Explore Bastion's Keep @ 20/30/0.3 [Trinity] TrinityExploreDungeon Started [Trinity] Visited all nodes but objective not complete, forcing grid reset! [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
The bot just stood there for a min or two and repeating grid reset.
Edit: Worked fine on the 2nd run, will report back if it happens again
Short (medium)#1 Level 2
Marker Hash: 1938876093, Distance: 9.894087, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-37860]
Marker Hash: 1938876093, Distance: 62.01604, Position: <374.6516, 594.7214, 23.79706>, Closest Portal Loc: <0, 0, 0>
[2CA33364] GizmoType: PortalDestination Name: Start_Location_0-37863 ActorSNO: 5502 Distance: 2.876538 Position: <309.9799, 597.6746, 0> Barracade: False Radius: 6.631498
[2CA26524] GizmoType: Checkpoint Name: Checkpoint-37858 ActorSNO: 3795 Distance: 3.616218 Position: <316.2838, 599.2021, 0> Barracade: False Radius: 17.49286
[2CA2B6C8] GizmoType: Portal Name: g_Portal_Arch_Blue-62331 ActorSNO: 176000 Distance: 12.08020 Position: <303.0258, 600.2885, 1.596355> Barracade: False Radius: 20.18645
Short (medium)#2 Level 3
Marker Hash: 1938876094, Distance: 12.45136, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-62331]
Marker Hash: 1938876094, Distance: 12.45136, Position: <303.0258, 600.2885, 1.596355>, Closest Portal Loc: <303.0258, 600.2885, 1.596355> [g_Portal_Arch_Blue-62331]
[2CA49808] GizmoType: PortalDestination Name: Start_Location_0-62341 ActorSNO: 5502 Distance: 6.278678 Position: <309.9799, 597.6746, 0> Barracade: False Radius: 6.631498
[2CA1C1DC] GizmoType: Checkpoint Name: Checkpoint-62337 ActorSNO: 3795 Distance: 1.725274 Position: <316.2838, 599.2021, 0> Barracade: False Radius: 17.49286
[2CA2B6C8] GizmoType: Portal Name: g_Portal_Arch_Blue-62331 ActorSNO: 176000 Distance: 12.54095 Position: <303.0258, 600.2885, 1.596355> Barracade: False Radius: 20.18645
Short (super short)#1 Level 1
Marker Hash: 1877684886, Distance: 6.641794, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-110351]
Marker Hash: 1877684886, Distance: 6.641794, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-110351]
[2CA1FE04] GizmoType: PortalDestination Name: Start_Location_0-110358 ActorSNO: 5502 Distance: 2.162613 Position: <549.9799, 837.6746, 0> Barracade: False Radius: 6.631498
[2CA28BD0] GizmoType: Checkpoint Name: Checkpoint-110356 ActorSNO: 3795 Distance: 6.661992 Position: <556.2838, 839.2021, 0> Barracade: False Radius: 17.49286
[2CA1F120] GizmoType: Portal Name: g_Portal_Arch_Blue-110351 ActorSNO: 176000 Distance: 6.808267 Position: <543.0258, 840.2885, 1.596355> Barracade: False Radius: 20.18645
Short (super short)#2 Level 3
Marker Hash: 1938876094, Distance: 8.385182, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-77920]
Marker Hash: 1938876094, Distance: 8.385182, Position: <543.0258, 840.2885, 1.596355>, Closest Portal Loc: <543.0258, 840.2885, 1.596355> [g_Portal_Arch_Blue-77920]
[28C24540] GizmoType: PortalDestination Name: Start_Location_0-77921 ActorSNO: 5502 Distance: 1.924815 Position: <549.9799, 837.6746, 0> Barracade: False Radius: 6.631498
[28C2498C] GizmoType: Checkpoint Name: Checkpoint-77922 ActorSNO: 3795 Distance: 7.098039 Position: <556.2838, 839.2021, 0> Barracade: False Radius: 17.49286
[28C240F4] GizmoType: Portal Name: g_Portal_Arch_Blue-77920 ActorSNO: 176000 Distance: 8.51765 Position: <543.0258, 840.2885, 1.596355> Barracade: False Radius: 20.18645
sometimes the bot just crash the game ... dunno why
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.Logic.OrderBot.(Object )
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Richiesta ReadProcessMemory o WriteProcessMemory completata solo parzialmente, at addr: 000000E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.TownRun.TownRunTimerFinished()
at Trinity.Trinity.GetTreeSharpRunStatus(HandlerRunStatus rs)
at Trinity.Trinity.HandleTarget(Object ret)
at Trinity.Trinity.<HandleTargetAction>b__61(Object ctx)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Boneyards @ 20/30/0.5
is the package with .26 trinity?
Nope. The package I described above uses trin .24
You have to update the profile within the package if you want the newest revision. Other than that, it works nicely.
getting alot with rev .26, although rev .24 also have, but much lesser
[Trinity][Performance] Execution of the block NavigateTo took 1009.12ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1010.86ms.
[Trinity][Performance] Execution of the block HandleTarget took 1030.10ms.
[Trinity][Performance] Execution of the block NavigateTo took 1011.98ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1012.75ms.
[Trinity][Performance] Execution of the block HandleTarget took 1014.19ms.