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Rift Bot - Yet Another Rifter!

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Now I see it. Is the bot just trying to walk through the wall up there?

I'm gonna see if I can fix it.

Another thing that might be useful is if you can check activity the bot is trying to do when It get stuck. It's at the bottom of the DB window.

This?

[Rift Bot] Explore Arreat Crater @ 15/30/0.3
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1520.04ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1523.11ms.
[Trinity][Performance] Execution of the block NavigateTo took 1540.07ms.
[Trinity][Performance] Execution of the block NavigateTo took 1690.21ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1516.80ms.
[Trinity][Performance] Execution of the block NavigateTo took 1808.14ms.
[Trinity][Performance] Execution of the block NavigateTo took 1414.19ms.
[Trinity][Performance] Execution of the block NavigateTo took 1796.61ms.

Yes, the bot was trying to walk through that wall......funny enough
 
Last edited:
This?

[Rift Bot] Explore Arreat Crater @ 15/30/0.3
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1520.04ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1523.11ms.
[Trinity][Performance] Execution of the block NavigateTo took 1540.07ms.
[Trinity][Performance] Execution of the block NavigateTo took 1690.21ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1516.80ms.
[Trinity][Performance] Execution of the block NavigateTo took 1808.14ms.
[Trinity][Performance] Execution of the block NavigateTo took 1414.19ms.
[Trinity][Performance] Execution of the block NavigateTo took 1796.61ms.

Yes, the bot was trying to walk through that wall......funny enough

Down here:
3.webp
 
anytime I get tower of the damned it also just gets stuck running into one of the walls until inactivity timers kicks on.. when i was watching it earlier it happened, and i jut came back in with 1 second left before it exited game, unfortunately didn't catch it in time nad it was at 99% ;/
 
View attachment 126487

I know why the bot got stuck now...... that area is not included in the explorable areas..... so the bot cannot respond correctly to it..... in addition the entire right hand side of that area is blacked out, which means the bot will not consider it as the possible entrance to the next level.

If there is no white boxes there, the bot shouldn't even try to go there.
 
anytime I get tower of the damned it also just gets stuck running into one of the walls until inactivity timers kicks on.. when i was watching it earlier it happened, and i jut came back in with 1 second left before it exited game, unfortunately didn't catch it in time nad it was at 99% ;/

I don't have any issues with any maps except the Pandemonium Fortress maps with the death gates. Don't know why anyone else is having problems if they use my package with the recommended settings.
 
I don't have any issues with any maps except the Pandemonium Fortress maps with the death gates. Don't know why anyone else is having problems if they use my package with the recommended settings.

I am using your package with your settings, the only 2 maps giving me issues are tower of the damned and pandemonium fortress

At least tower gave me errors twice from what I've seen it may or may not have done it successfully as well, I just noticed the 2 times inactivity kicked in
 
it seems that at lvl 8 of the rift. the bot keeps spamming the msg "explore last level" and stand still doing nothing.
 
I am using your package with your settings, the only 2 maps giving me issues are tower of the damned and pandemonium fortress

At least tower gave me errors twice from what I've seen it may or may not have done it successfully as well, I just noticed the 2 times inactivity kicked in

I will try to tweak the pathing in those maps more. Unfortunately I haven't had time to bot rifts at all today. :(
 
i guess that there must be something wrong when bot runs in tower of dammed.

In the first time i entered it from the portal in the rim and boot explored the map properly but when bot found the correct portal in the middle it turned back and explored fully again rather than click the portal in the centre until gold inactivity(i set it 360s) engaged.
The second time is nearly the same, except I got into the map from the centre portal and bot went on exploring the map instead of entering the portal in the rim
Screenshot004.webp
 
Hmm, for some reason the bot freezes up D3 after the first run, I've tried the recommended download, the beta client as well as manually updating everything on the current release but it always does the same thing.

I'll load it up, it does one rift perfectly and after it turns in the quest and the rift timer ends, D3 will freeze inexplicably as it's trying to open a new rift. At this point if I pause the bot, the game will go back to normal but pressing resume will instantly freeze it again. The same happens if I stop the profile and reload it. If I leave it there, eventually a disconnect message pops up and the bot will close it and attempt to open a new game, then upon trying to open a rift in the new game, the same thing will occur. The only way to get it to work again is if I restart demonbuddy but after 1 successful run it repeats the same issue. Anyone else getting this? It's only happening with this profile and there's no error log because it'll just say "opening a new rift.." and the client will freeze.
 
You don't need to re-enable the plugins after you delete the compiled folder. When you enable the plugins the first time, they're enabled until you choose to disable them for whatever reason.

You must exit DemonBuddy before deleting the compiled folder.

The reason why I ask is, when I follow your steps and go back into plugins after reopening demonbuddy after deleting the Compiled folder, they are 3 unchecked. I suppose I should have asked that. Should I leave them unchecked? Or Re-check them.
 
Here is a package I made to make this profile work amazing. It includes the released version of Demonbuddy and the recommended versions of the plugins needed to make it work almost flawless.
Demonbuddy-with-all-needed-profiles-and-plugins.zip

View attachment 126473
View attachment 126474

1. Unpack the zip to a folder of your choice.
2. Start Diablo and login to your account so you get to your character screen else you will get an error in Demonbuddy.
3. Start Demonbuddy.exe
4. Insert your key to login
5. Click on the "Plugins" tab and enable QuestTools, Trinity and RiftBot
6. Exit Demonbuddy
7. Delete the "CompiledAssemblies" folder inside your Demonbuddy folder
8. Start Demonbuddy.exe
9. Click on the arrow next to the "Settings" button and enable "Open Loot containers" and "Open Chests". Loot Radius 100/Kill Radius 80. Repair Durability to 25% to make it work correctly.
10. Choose your preferred difficulty under "Game Difficulty".
11. Save and Close.
12. Click on the "Plugins" tab. Click on "Trinity" then click the "Config" button.

Combat/Misc:
Trigger range for Elite Combat = 30
Trigger range for Trash Combat = 30
Minimum Trash Mob Pack Size = 1
Trash Pack Cluster Radius = 30
Disable"Force Kill Summoners"
Set Treasure Goblins to Kamikaze (Decrease this option if the bot tries to walk through walls and over cliffs to get to him)
Enable "Attempt to avoid AOE" and "Kite to Avoid Death on Low HP"
Disable "Path Around AOE", "Avoid Savage Beast Charge", Attack Mobs in AOE" and "Avoid Fire Chains"

Objects
Container Open Range = 30
Enable "Open Chests"

Advanced
"Enable Gold Inactivity" = 180

As for the rest of the settings in Trinity, set to your own preference. These settings help the bot do the rifts more smooth.

The profiles to use is inside the Profile folder.

Everything is updated for best performance with this profile.

Updated 23/4 22:06 local time.

1question i use your version better profiles update?
 
The bot gets stuck at Counselor's Illusion 3 and loops this over and over:

Code:
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/30/0.05
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.
 
The reason why I ask is, when I follow your steps and go back into plugins after reopening demonbuddy after deleting the Compiled folder, they are 3 unchecked. I suppose I should have asked that. Should I leave them unchecked? Or Re-check them.

That is weird. that does not happen to me. If it happens, just enable them again and continue as instructed.
 
The bot gets stuck at Counselor's Illusion 3 and loops this over and over:

Code:
Loaded profile Rift Bot Common/Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/30/0.05
[Trinity] TrinityExploreDungeon Started
[Trinity] Rift portal exit marker within range!
[Trinity] Rift is done. Tag Finished.

I need the LevelAreaId and screenshot of the map.
 
1question i use your version better profiles update?

Depends on how active I am or not. DyingHymn is doing just as much as I do with the pathing in different levels when he's around. He will add all my tweaks to the SVN when he's here. But my compilation is needed for the profile for best results.

You can download it and update the profile through SVN when new revisions is out.
 
http://i62.tinypic.com/2qnvcl5.png

another area where the bot was getting stuck, just ran back and forth into the furnace, the whole map was cleared except the entrance to the next level. it stopped right before the next level showed up and started backtracking
 
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