DyingHymn
New Member
- Joined
- Apr 12, 2014
- Messages
- 821
Wow dyinghymn you are amazing!!
the support you are showing to this thread and profile is amazing!
you are always there for us and help us fixing problems and what i love about how you handle this thread is
that you always keep the front page updated with the latest news and development around this topic!!
I REALLY APPRECIATE: all the dedication and effort you put into tis profile and the support you give to us the community
I love how you also add notes to the svn updates so we can see at a glance just what is new and what has changed!! not many people do this but it's a feature i in particual like because i dont always have to hit up the thread to see what has changed on the front page
!!
ALSO !! All the time time and extra effort that went into providing us with the previous version of trinity and quest tools and everything - thank you so much for that!!
I wouldnt have had any cue on where to get these since there was no release thread for .24 and again barely nobody does this like take the extra time to look those things up for us and puts them in a way that is easily accesible for us! Most other devs dont bother to do that and just say 'use that version or do this and that without putting it in a way that makes it easy for us to folow those instructions and having us largely depend on other users to upload them for us somewhere in their thread.. which can be a pain to find ..
I love the layout of the front page so much glance able information i just luvv it!!
ALSO I always make sure to read every new page of this thread before asking any questions and so should you if its manageable because in 99% youll find the solution to your problems there like seriously i have the feeling 89% of people post something do not read the the changelog or faq on the front page or check the new pages before submitting an error report .
ahhww thank you dyinghymn with the new update and changes you made everything si running perfectly again!!! you are the best
<3 !!
// oh yeah i was wondering: does your rift plugin influence how the bot is behaving with the bounties? Because when i use your version it just seems to run much more smoothly than when i use the official thing ( again great job on implementing those!! i love it !! )
i was just wonderingbecause i noticed less backtracking and it always recognizes when a bounty is complete
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Thanks so much for the great words! You make my day! Especially on such a day messed with Trinity .25 problems!
As to the plugin, it does not influence all existing tags we and others use. It involves less (maybe? hopefully) backtrack and stucks because I made specific profiles (in fact lines of code) for different types of maps, instead of what is more commonly seen that all random maps have a same configuration.
Last but not least, credits also to nesox (and devs), rrrix (my idol here), and numerous community devs!