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Rift Bot - Yet Another Rifter!

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Wow dyinghymn you are amazing!!

the support you are showing to this thread and profile is amazing!

you are always there for us and help us fixing problems and what i love about how you handle this thread is
that you always keep the front page updated with the latest news and development around this topic :) !!

I REALLY APPRECIATE: all the dedication and effort you put into tis profile and the support you give to us the community

I love how you also add notes to the svn updates so we can see at a glance just what is new and what has changed :) !! not many people do this but it's a feature i in particual like because i dont always have to hit up the thread to see what has changed on the front page :) !!


ALSO !! All the time time and extra effort that went into providing us with the previous version of trinity and quest tools and everything - thank you so much for that!!

I wouldnt have had any cue on where to get these since there was no release thread for .24 and again barely nobody does this like take the extra time to look those things up for us and puts them in a way that is easily accesible for us! Most other devs dont bother to do that and just say 'use that version or do this and that without putting it in a way that makes it easy for us to folow those instructions and having us largely depend on other users to upload them for us somewhere in their thread.. which can be a pain to find ..



I love the layout of the front page so much glance able information i just luvv it :D !!



ALSO I always make sure to read every new page of this thread before asking any questions and so should you if its manageable because in 99% youll find the solution to your problems there like seriously i have the feeling 89% of people post something do not read the the changelog or faq on the front page or check the new pages before submitting an error report .




ahhww thank you dyinghymn with the new update and changes you made everything si running perfectly again :) !!! you are the best :D <3 !!





// oh yeah i was wondering: does your rift plugin influence how the bot is behaving with the bounties? Because when i use your version it just seems to run much more smoothly than when i use the official thing ( again great job on implementing those :D !! i love it !! )


i was just wondering :) because i noticed less backtracking and it always recognizes when a bounty is complete :)

Thanks so much for the great words! You make my day! Especially on such a day messed with Trinity .25 problems!

As to the plugin, it does not influence all existing tags we and others use. It involves less (maybe? hopefully) backtrack and stucks because I made specific profiles (in fact lines of code) for different types of maps, instead of what is more commonly seen that all random maps have a same configuration.

Last but not least, credits also to nesox (and devs), rrrix (my idol here), and numerous community devs!
 
I just noticed rrrix also created a thread on rifting. I will keep an eye on the project and will lock mine once it becomes better. It is really promising as rrrix has better understanding of all Trinity tags. Let cross fingers.
 
Thanks so much for the great words! You make my day! Especially on such a day messed with Trinity .25 problems!

As to the plugin, it does not influence all existing tags we and others use. It involves less (maybe? hopefully) backtrack and stucks because I made specific profiles (in fact lines of code) for different types of maps, instead of what is more commonly seen that all random maps have a same configuration.

Last but not least, credits also to nesox (and devs), rrrix (my idol here), and numerous community devs!


ahww :) you are more than welcome :o !!

thank you for your fast reply you always manage to stay on top of things im really looking forward to what the future has in store for you :o

also thanks for answering all my questions :) !!


sure thats right they shalt not be forgotten :) !! thanks going out to everyone who took part in making this project a reality and all those devs and the amazing community who make this forum a truly uniqe and enjoyable place :) !!
 
I'm back in action and ready to do some more testing and backtracking reporting! :)

welcome back! Well the thing changed a lot when you are off. Now I decided to roll back to prev. vers of Trinity and QuestTools, and RiftBot plugin required again. All can be downloaded in the first post. Then checkout svn and done.

Turn off EZ I would recommend!
 
DB release (not BETA) also works with Trinity .24 QT.45 and RiftBot .6. I am testing atm and seems even less errors from bot.
 
welcome back! Well the thing changed a lot when you are off. Now I decided to roll back to prev. vers of Trinity and QuestTools, and RiftBot plugin required again. All can be downloaded in the first post. Then checkout svn and done.

Turn off EZ I would recommend!

Thanks!

Yeah, I'm using the bot with your posted versions of Trinity, QuestTools and your plugin and it seems to be much better, however, I have another screenshot for you. :)

352713.webp

I'm using Demonbuddy Beta .394 (don't know where to find a earlier version except official release).
 
Thanks!

Yeah, I'm using the bot with your posted versions of Trinity, QuestTools and your plugin and it seems to be much better, however, I have another screenshot for you. :)

View attachment 126124

I'm using Demonbuddy Beta .394 (don't know where to find a earlier version except official release).

Yes, catatomb is buggy, neither large nor small boxsize works well. Will see again into it.

btw, a new version of RiftBot plugin will be release very shortly (.7), try it out as it may have some improvements with PriorityScenes set to exit. Will live in svn first and then post update
 
RiftBot 0.0.7 in svn now. Add PriorityScenes to default exploration. MAY find exit faster and (who knows) cause less backtrack. Recommended but not mandatory. This change credit to rrrix!
 
RiftBot 0.0.7 in svn now. Add PriorityScenes to default exploration. MAY find exit faster and (who knows) cause less backtrack. Recommended but not mandatory. This change credit to rrrix!

Gonna test it out when I finish my current rift. :)

I'm on my 3rd rift now and only had that one backtracking issue so far.
 
Currently running a rift with .7 of your Riftbot unfortunately I forgot to update QT but it's running very smooth at the moment!

Is "Add PriorityScenes to default exploration" something we need to do or something you changed in the plugin?
 
RiftBot 0.0.7 in svn now. Add PriorityScenes to default exploration. MAY find exit faster and (who knows) cause less backtrack. Recommended but not mandatory. This change credit to rrrix!

Testing it right now. (also with SimpleFollow)

Flipflopping at the entrance of Soullbound Realm 2 on the stairs
 
Gonna test it out when I finish my current rift. :)

I'm on my 3rd rift now and only had that one backtracking issue so far.

One more thing, could you tick the "Render Explore Nodes" option when taking screenshot? That is in fact the key of making a good parameter. :) ty!
 
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