Hi im new to this and starting to get a grip now after some days! i just want to say nice work on this profile! and btw is it trinity thet makes you get stuck when you use destroy destru?
when bot after getting reward from Orek, done vendoring, Rift usually almost closed, maybe we should continue the game, not leave-start?
when bot after getting reward from Orek, done vendoring, Rift usually almost closed, maybe we should continue the game, not leave-start?
Stupid question, anyone know how to download folder Trunk on SVN at 1 time? as a ZIP file maybe?
I would like to thank you for the nice profile!
One trouble I am having is the act4 bunties with rifts, It seems like my bot Is just doing the bunties but no rifts. Does anyone know what might be wrong?
I have trinity 1.8.24, RiftBot 0.4, Quest tool 1.5.46 and the newest buddy beta.
Hi! Great profiles thanks~ I getting all this message in red, are they normal? Anyone can help?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000024, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
at Zeta.Game.Internals.Actors.ACDItem.get_Level()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
common. happens occasionally when taking portals.
edit: does not affect botting.
Excuse me, if this was answered, but i didnt find it in FAQ.
How do you solve problems with maxing out bloodshards ? Are there any way to ignore shards, when bot is unable to pick em up anymore ?
Thank you in advance.
Should I notch up the inactive gold? It'd sometimes log out right in front of mobs cuz of inactivity after killing the boss because it was inactive causing it to not finish rift and just restart. Not a complete waste of keys but it's just so close to finding the end and tping back, the xp and gold is nice.
Good script tbh and only problem I see is just ending rifts 90ish% and what I just mentioned above.