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Rift Bot - Yet Another Rifter!

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Hi im new to this and starting to get a grip now after some days! i just want to say nice work on this profile! and btw is it trinity thet makes you get stuck when you use destroy destru?
 
Hi im new to this and starting to get a grip now after some days! i just want to say nice work on this profile! and btw is it trinity thet makes you get stuck when you use destroy destru?

Yes sadly :(
 
when bot after getting reward from Orek, done vendoring, Rift usually almost closed, maybe we should continue the game, not leave-start?
 
when bot after getting reward from Orek, done vendoring, Rift usually almost closed, maybe we should continue the game, not leave-start?

Its more failsafe and similar efficiency. Also profiles w. bounties requires a logout.

The five or ten seconds wasted here is nothing compared with backtrack in the rift.

edit: I will see if there is a better way to guarantee the failsafe scheme. But may also introduce bugs.
 
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[Trinity] TrinityLoadOnce: Loading next profile: ../../Rifts/Common.xml
Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42


i get this error message..whats going on? plus the riftbot is not showing up in my plugin.. i tried using the ezupdater but after i did so even my simple profile that always work doesnt work any more. i get an object reference error.
 
Anyone knows how to put something like IsQuestStep into condition?

edit: not the step for current quest.
 
Stupid question, anyone know how to download folder Trunk on SVN at 1 time? as a ZIP file maybe?
 
when bot after getting reward from Orek, done vendoring, Rift usually almost closed, maybe we should continue the game, not leave-start?

A new rev will be on this. If the rift boss is killed, the bot will not logout when finished. This happens for profiles without bounties. I am test atm.
 
For the community:

The QuestStep for 337492 is like this:

-1: Rift not initialized
1: Rift portal opened/Clearing mobs
3: Boss summoned but not killed
10: Boss killed
5: Reward claimed and portal closing (30s countdown)


hope this helps. I will immediately working on handling cases that the boss spawns so far away that DB/Trinity is not awared.
 
I would like to thank you for the nice profile!

One trouble I am having is the act4 bunties with rifts, It seems like my bot Is just doing the bunties but no rifts. Does anyone know what might be wrong?

I have trinity 1.8.24, RiftBot 0.4, Quest tool 1.5.46 and the newest buddy beta.
 
Hi! Great profiles thanks~ I getting all this message in red, are they normal? Anyone can help?

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000024, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
at Zeta.Game.Internals.Actors.ACDItem.get_Level()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
 
I would like to thank you for the nice profile!

One trouble I am having is the act4 bunties with rifts, It seems like my bot Is just doing the bunties but no rifts. Does anyone know what might be wrong?

I have trinity 1.8.24, RiftBot 0.4, Quest tool 1.5.46 and the newest buddy beta.

LOG please
 
Hi! Great profiles thanks~ I getting all this message in red, are they normal? Anyone can help?

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000024, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_ItemLegendaryItemLevelOverride()
at Zeta.Game.Internals.Actors.ACDItem.get_Level()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )

common. happens occasionally when taking portals.

edit: does not affect botting.
 
Last edited:
r15 Important update

The plugin is updated. Replace and restart DB.

Now the bot will only recreate new games when the rift cannot be finished by olek, or bounties are included. Recommended for all.

I am working on a new update where the profile will NEVER EVER miss a boss spawned 100 miles away.
 
Excuse me, if this was answered, but i didnt find it in FAQ.
How do you solve problems with maxing out bloodshards ? Are there any way to ignore shards, when bot is unable to pick em up anymore ?

Thank you in advance.
 
Excuse me, if this was answered, but i didnt find it in FAQ.
How do you solve problems with maxing out bloodshards ? Are there any way to ignore shards, when bot is unable to pick em up anymore ?

Thank you in advance.

It's in known issues.
 
Should I notch up the inactive gold? It'd sometimes log out right in front of mobs cuz of inactivity after killing the boss because it was inactive causing it to not finish rift and just restart. Not a complete waste of keys but it's just so close to finding the end and tping back, the xp and gold is nice.


Good script tbh and only problem I see is just ending rifts 90ish% and what I just mentioned above.
 
Should I notch up the inactive gold? It'd sometimes log out right in front of mobs cuz of inactivity after killing the boss because it was inactive causing it to not finish rift and just restart. Not a complete waste of keys but it's just so close to finding the end and tping back, the xp and gold is nice.


Good script tbh and only problem I see is just ending rifts 90ish% and what I just mentioned above.

I suppose you use too long time to kill the boss, or the timer is too low (say 60s). Try to tune.
 
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