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Rift Bot - Yet Another Rifter!

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Didn't bother to check whether or not this has been reported in an earlier post but my bot got very confuzzled at a map identical to the Tower of the Damned in Act 3 where it could see the exit to the next level but it wasn't on the same 'ground' as it (idk if I'm using the correct words). http://www.diabloiiigold.com/images/news/20120627205723.jpg <-- is what the map looks like (disregard the drawn lines, not my doing). So basically the exit is where the rings are and my toon was standing at the spot to the left of the rings and just stopped there.
 
Bot stuck going back and forth:

<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_02 (288685) LevelArea: X1_LR_Tileset_ZoltRuins (312607) -->
<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="0" actorId="0" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">
<AlternateActors>
<AlternateActor actorId="0" objectDistance="45" />
</AlternateActors>
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_" />
<IgnoreScene sceneName="_S_" />
<IgnoreScene sceneName="_E_" />
<IgnoreScene sceneName="_W_" />
</IgnoreScenes>
</TrinityExploreDungeon>
[Logger]
<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_02 (288685) LevelArea: X1_LR_Tileset_ZoltRuins (312607) -->
<MoveToMapMarker questId="312429" stepId="2" markerNameHash="1938876093" actorId="185067" interactRange="8.512252"
pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="-1" statusText="" />


Screenshot: RiftBotSTUCK.webp
 
Had gold inactivity timer set to 300 seconds, bot ended up in town trying to stash items for 5 hours cause the stash box was full :S I think this might be more trinity related?!
 
Just a quick question do people run bounties before doing this as I assume you run out of items to open new rifts?

Smitie
PS Just starting out so might be a dumb question.
 
The rift guardian spawned behind my character and never found it. It continued looking for the end, and once found the townstone, hearthed out and left game, leaving the guardian unkilled. Using the full version of the script.
 
Had gold inactivity timer set to 300 seconds, bot ended up in town trying to stash items for 5 hours cause the stash box was full :S I think this might be more trinity related?!

DB - Settings - Bot - Full Inventory Handling: Logout

Free up your pages (mainly #4 and #1)
 
I reached a point at third dungeon of the rift where it just says "[MoveToMapMarker] DestinationWorlId matched, finished" over and over again, and the bot dosen't move but it still use skills.
 
ok so all is good except one thing.. sometimes bot just kill boss and tp to the town without looting anything from the last boss.. then he will close rift and restart game w/o looting items from the last boss

As others have stated, I am having the exact same problem. Is there a setting I can adjust? Kills the rift boss then loots one item and then ports out and closes the rift.
 
The rift guardian spawned behind my character and never found it. It continued looking for the end, and once found the townstone, hearthed out and left game, leaving the guardian unkilled. Using the full version of the script.

New rift, used the non-full script. Same issue - found the exit and the rift guardian hadn't even spawned yet, the script attempted to just leave game.
 
I wish the pathing in Trinity wasn't so bad.

Spends so much time retracing already discovered areas or areas that have no logical chance of progressing to a place not already discovered.

I suppose that's a limitation of how it's done anyway.

Works great, just so many minutes per run (sometimes minutes, make no mistake) wasted on pathing redundancies.
 
As others have stated, I am having the exact same problem. Is there a setting I can adjust? Kills the rift boss then loots one item and then ports out and closes the rift.
how are your trinity loot / townrun settings?

got 0 problems with that but he goes to town as soon as 8 slots are left and in town he sells at 24 or less remaining.
+ iam not picking up whites and blues

db .391 / trinty .24 and profile was .12 not full
 
Running for hours with no problems. Great job on the rift profile.
On all the latest updates.
 
The boss is spawned too far away and Trinity won't fight with him.

The reasons for this has been explained multiple times in previous posts. In general, nothing we can do until an DB update with the functions we need. Then wait for a Trinity update. :(

The boss spawned right next to me. It was hitting my character and it still decided to ignore it and try to TP.
 
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