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Rift Bot - Yet Another Rifter!

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the plugin wont show in demonbuddy when i have placed it in the pugin file?

If you put the plug in to plugin folder and did everything correctly, then, you have to restart your computer to make DB recognize it.
 
So far this is working great!

I am curious if anyone has any recommended builds for crusader botting?

Also my only complaint:


I wish it would ignore this and just keep clearing, its always so close to spawning the boss when this happens.

Yes that is intended. Bot will never know about the map size and progress of the rift when seeing a town stone. Sometimes it's better to clear two packs of mobs and then boss, but it can also be a waste of time for other cases.
 
====>EXPLORE LEVEL 2
====>TOWNSTONE FOUND
====>FORCE RESET
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=319677
[Trinity] Town Portal timer finished

<!-- Quest: x1_OpenWorld_quest (312429) World: [sno unknown] (288685) LevelArea: X1_LR_Tileset_Exterior_Boneyards (349181) -->
<TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="0" actorId="0" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">


Screenshot Attached. (No Portal was found, it is just trying to leave).
RiftBot.webp
 
ok so all is good except one thing.. sometimes bot just kill boss and tp to the town without looting anything from the last boss.. then he will close rift and restart game w/o looting items from the last boss
 
Yes that is intended. Bot will never know about the map size and progress of the rift when seeing a town stone. Sometimes it's better to clear two packs of mobs and then boss, but it can also be a waste of time for other cases.

If you ignore the town stone thing, and just make it keep exploring it could finish the rift in most cases. However in the cases that it does not, the gold inactivity timer would force the next game, essentially resolving the issue, increasing the number of completed games.
 
It sounds like your bot is getting stable. Thank you for hard work.

Is it possible to make this bot and Community Bounty Act4 profile combined and run as one profile?

I know there is one profile for it but OP gave up to fix problems anymore. I guess it was more than his capability.
 
Failed to load profile: Data at the root level is invalid. Line 1, position 1.
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)


plugin is invisibie :(
i downloaded it few times, unzipped correctly etc.
any ideas ?
updated trinity as well
 
It sounds like your bot is getting stable. Thank you for hard work.

Is it possible to make this bot and Community Bounty Act4 profile combined and run as one profile?

I know there is one profile for it but OP gave up to fix problems anymore. I guess it was more than his capability.

I would say that this bot is 100% AFK able if your goal is for good legs. If you are adamant on getting blood shards and killing the rift boss, it is 95% afk able (only because of the town stone leaving issue). The developers of this profile have done an OUTSTANDING job!

If they made a bounty profile, I would be in heaven!
 
It sounds like your bot is getting stable. Thank you for hard work.

Is it possible to make this bot and Community Bounty Act4 profile combined and run as one profile?

I know there is one profile for it but OP gave up to fix problems anymore. I guess it was more than his capability.

Since the bot remakes each game, this could be pretty good, just have it do the bounties first, then when bounty in the act is all done, do a rift. Complete the rift, rinse and repeat.
 
plugin is invisibie :(
i downloaded it few times, unzipped correctly etc.
any ideas ?
updated trinity as well

Make sure you are using DB Beta and trinity .23 or .24. Also, make sure the Folder in the plugins section is labled zRiftBot and inside that folder there is 1 file (RiftBot.cs). Restart the DB Client if you put the plugin folder in while DB was open.
 
ok so all is good except one thing.. sometimes bot just kill boss and tp to the town without looting anything from the last boss.. then he will close rift and restart game w/o looting items from the last boss
Same did to me, twice with legendary item. This is a trinity .24 problem i think.
 
I would say that this bot is 100% AFK able if your goal is for good legs. If you are adamant on getting blood shards and killing the rift boss, it is 95% afk able (only because of the town stone leaving issue). The developers of this profile have done an OUTSTANDING job!

If they made a bounty profile, I would be in heaven!

You will be in Heaven only if you believe in Jesus our Savior. :-)
 
How would I go about removing the town stone detection myself and letting it keep clearing the zone (forcing the gold inactivity timer to trip if it don't find any new mobs)?
 
Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.97ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.75ms.
[Trinity][Performance] Execution of the block NavigateTo took 1516.06ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1506.47ms.
[Trinity][Performance] Execution of the block NavigateTo took 1513.69ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.86ms.
[Trinity][Performance] Execution of the block NavigateTo took 1513.98ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1506.72ms.
[Trinity][Performance] Execution of the block NavigateTo took 1515.41ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.21ms.
[Trinity][Performance] Execution of the block NavigateTo took 1515.14ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.66ms.
[Trinity][Performance] Execution of the block NavigateTo took 1514.33ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1507.28ms.
[Trinity][Performance] Execution of the block NavigateTo took 1514.09ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1506.05ms.
[Trinity][Performance] Execution of the block NavigateTo took 1516.40ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.24ms.
[Trinity][Performance] Execution of the block NavigateTo took 1514.17ms.
[Trinity][Performance] Execution of the block NavigateTo took 1516.71ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.33ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685"
[Trinity][Performance] Execution of the block NavigateTo took 1505.67ms.
 
How would I go about removing the town stone detection myself and letting it keep clearing the zone (forcing the gold inactivity timer to trip if it don't find any new mobs)?

I'd also like to know this. In the Rifter profile by NoWayLoL, I removed the coding so that this failsafe didn't exist, but I am far from a programmer of any sort and your coding doesn't spell it out as much so I can't just go in and delete stuff :D.
 
I'm sorry if this is a frequently asked question but where do I download DB BETA?
 
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