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Rift Bot - Yet Another Rifter!

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This is running very well DyingHymn.

I have done about 10 so far, with minimal issues. Only one of them did it not trigger boss, which I know is a density/exploration issue of course.

I did have one strange problem. At the end of the one that it did NOT spawn the boss, it found the final town portal. It stood there and began spamming Rift Complete / Full Reset, rebuffing, until I killed it and restarted DB.

I am using DB .391, QT 1.5.45, Trinity 1.8.24, all from SVN- an then your newest frontpage r4 and trinity r24 (c83) CS. Not a fresh install though, I was running fine most of the day, and just started working with your routine. May have been isolated, will know in the next 20 to 30 min!

Thanks!

I found the noob bug.. will update in minutes.
 
keep getting this Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" x="594" y="508" z="3" actorId="364715" interactRange="11" name="x1_OpenWorld_LootRunObelisk_B-596" pathPrecision="5" pathPointLimit="250" isPortal="True" />) Line 30
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" x="594" y="508" z="3" actorId="364715" interactRange="11" name="x1_OpenWorld_LootRunObelisk_B-596" pathPrecision="5" pathPointLimit="250" isPortal="True" />) Line 30
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
keep getting this Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" x="594" y="508" z="3" actorId="364715" interactRange="11" name="x1_OpenWorld_LootRunObelisk_B-596" pathPrecision="5" pathPointLimit="250" isPortal="True" />) Line 30
System.Exception: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="312429" stepId="2" x="594" y="508" z="3" actorId="364715" interactRange="11" name="x1_OpenWorld_LootRunObelisk_B-596" pathPrecision="5" pathPointLimit="250" isPortal="True" />) Line 30
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

QuestTools missing.
 
I found the noob bug.. will update in minutes.

Wow you rock. I found another small one. I was in Bartuc's Conundrum 2- which looks like catacombs 2 (iirc) where you first meet the templar and you go down the steps to fight Jondar.

Anyhow, it acknowledged the doorway and began descending, there was a pack of elites within maybe 15 meters, but it bee-lined for the door. I killed the adds (without pausing) and they dropped some yellows. I released attack, and it ignored the yellows and went to door.

So, it seemed like because it walked so close to door (up in the air) it skipped all other logic and pathed directly too it. Possibility?

Edit: My guess is it just boggled trinity' settings or something. Probably very isolated.
 
Last edited:
Wow you rock. I found another small one. I was in Bartuc's Conundrum 2- which looks like catacombs 2 (iirc) where you first meet the templar and you go down the steps to fight Jondar.

Anyhow, it acknowledged the doorway and began descending, there was a pack of elites within maybe 15 meters, but it bee-lined for the door. I killed the adds (without pausing) and they dropped some yellows. I released attack, and it ignored the yellows and went to door.

So, it seemed like because it walked so close to door (up in the air) it skipped all other logic and pathed directly too it. Possibility?

It's possible, I remember there shall be related code in Trinity. However we cannot do anything on such kind of stucks without the help of rrrix.
 
Keeps spamming this over and over...running Trinity 24, DB 391, QT 45

Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
 
Questtools and trinity is in my plugins folder but its not showing up in my plugins tab on demonbuddy :\
 
Keeps spamming this over and over...running Trinity 24, DB 391, QT 45

Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.

same
 
Keeps spamming this over and over...running Trinity 24, DB 391, QT 45

Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.

Sorry I cannot reproduce this problem. Redownload profile and try?
 
Infinite loop if this wasn't known

=======TOWNSTONE FOUND======
=========FORCE RESET========
=======TOWNSTONE FOUND======
=========FORCE RESET========
 
So if I have Trinity .24 I still need to replace TrinityExploreDungeon.cs with the one you posted (r24 (c83): TrinityExploreDungeon.cs)?
 
Getting this over and over and massive lag.

Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.


EDIT: Seems to be the new version of trinity. It is doing it for every profile.
 
Last edited:
1)Bot don't work so well for me. Don't take the door to the next level and continue to walk in lvl 1 at infinite.
When i go to the level 2,3, ... manually, same story.

2)Continue the rift after the boss die

Do you know why ?
 
Last edited:
Getting this over and over and massive lag.

Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Stopping the bot.
Chose Trinity as your combat routine
Loaded profile Rift Bot r5
Game joined, Resetting profile caches.

I totally have no idea on this. Can you relauch DB and see if it changed?
 
Bot don't work so well for me. Don't take the door to the next level and continue to walk in lvl 1 at infinite.
When i go to the level 2,3, ... manually, same story.
Do you know why ?

The TED file not changed.
 
Well, as a lot of us have problem with the changed file, I am planning to write a standalone plugin to implement the same behavior.
 
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