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[Rift Bot] Funky's Modded Edition

After update, this is what I get even after fresh install. Anyone else having this?


System.Exception: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterat or`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerabl e`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
just want to ask.. just updated db beta 485, the plugins are not being detected
 
who can help with this error? when i load profile

Failed to load profile: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 28
System.Exception: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 28
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Having the same issue.
Everything is a fresh install, but still getting this error when trying to load Trial Repeat profile for example.
 
For those of you getting errors, you expect anything different ? This was written for a previous version of DB, they is no guarantee of forward compatibility. Take a chill pill, I imagine it will get sorted soon enough.

G
 
Dont think anyone was complaining. I brought it up just to share it with other users and bring it to the attention of someone who may not yet know the issue. Until he has time to change it, riftbot ftw. Also, this isnt normally an issue. If it was an issue every time there was a DB update then I would consider it normal. So when I started DB and loaded the profile, I did actually expect something different. :)

M

For those of you getting errors, you expect anything different ? This was written for a previous version of DB, they is no guarantee of forward compatibility. Take a chill pill, I imagine it will get sorted soon enough.

G
 
Shame, just when I was looking for a way to do greater rifts. Been doing them manually but after rank 30 gems+ its kinda of annoying ranking them up. Will have to wait and continue running normal rifts for now.
 
I've tried changing as per what you mentioned. Doesn't work. Does it work for you/

Thanks.

Here's how to make sure you upgrade gems with chances higher than 15%
There's a setting in the upgrade gem file.

AcceptTieredRiftRewardTag.cs

currently its

var rankedGems = SelectableGems.Where(g => g.LegendaryGemRank > 0 && GRiftLevel-g.LegendaryGemRank>-3).ToList();

so that -3 is why you're upgrade 15% atm. You'll need to change that -3 to 0 for only upgrading gems with 60% chance.

Credit goes to Hitman
 
Help

:p


Compiler Error: c:\Users\Machado\Desktop\DemoBuddy\Funky\Plugins\fBaseXtensions\Navigation\Clustering\ClusterConditions.cs(47,17) : Warning CS0114: 'fBaseXtensions.Navigation.Clustering.ClusterConditions.ToString ()' hides inherited member 'Object.toString ()'. For the current member override that implementation, add the keyword replacement. Not to replace, add the new keyword.
Compiler Error: c: \ Users \ Axe \ Desktop \ DemoBuddy \ Funky \ Plugins \ fBaseXtensions \ Behaviors \ DeathBehavior.cs (27,60): error CS0117: 'Zeta.Bot.PowerManager.CanCastFlags' does not contain a definition for' Flag8 '


what should I do? grateful
 
doesnt work with latest db:

Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Failed to load profile: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 27
System.Exception: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
yea, doesn't work with latest db, a lot of compile error and warning
 
=( is this DB problem or does Funky need to update the profile?
 
It looks like only greater rift one works. other 3 are broken.

Never mind.

Gem upgrading - Compile error

starter_default
normal rift only
trial repeat
Failed to load profile: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 30
System.Exception: Element MoveToTownObject is not supported. Please check your XML and try again. (<MoveToTownObject questId="1" stepId="1" Type="NephalemNPC" />) Line 30
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Last edited:
whats up , after first chalange R-RIFT bot stoped >?
End of Profile, waiting 5 seconds to reload...
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:02:33.2998906
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
 
Ok so I did one run with it on a tier 25 for test, but I am new to using grift profile/questtools. I set it to upgrade my Enforcer gem(rank 18) first, and then I had 'equipped gems' second, followed by boon of hoarder and 4th was 'highest' rank gems. But this time it ignored QT settings and upgraded my bane of trapped 3x, failing twice.

Upgrading Gems..
Upgrading Gem Bane of the Trapped Rank 27 Chance 0.15
Upgrading Gems..
Upgrading Gems..
Upgrading Gem Bane of the Trapped Rank 27 Chance 0.15


am i missing something, does it have to be saved a certain way? was my format incorrect? I assumed it was the gem moved to the top would be ranked up first, bane of the trapped was like #5 or #6 on the list, even though I was wearing it and 'equipped' would have been #2 why did it not do enforcer gem set as #1?

edit edit - ok, now my bot just upgraded KEYSTONE instead of gem wtf? I don't understand what im doing wrong, all the settings are set as they should be. It is as if everything is backwards...on my 3rd run now it just selected my HIGHEST tiered keystone whereas before it was selecting the lowest despite lowest tier checked first.

[Rift Bot] Reward NPC Spawned
Reward Selection..
Keystone Upgraded



edit(not of major concern atm, the above one with the wrong things being upgraded is) - one more thing, I thought I fixed this just now after replacing trinity to a custom DH combat routine, but I am receiving this message:

**** Warning ****
No Primary Skill Found and Allow Default Attack Always Is Disabled!
This may cause idles to occur.. Enable AllowDefaultAttackAlways setting found under Combat Tab.
**** Warning ****

My DH is M6 cold, it has no generators just elemental arrow frost, Despite this the bot still works however but it never shoots frost arrow just plain arrows regardless of hatred or not. I am curious why or what is taking priority over the trinity combat routine of the demonhuntercombat.cs?
 
Last edited:
I dunno if this info is posted any where, but I figured since this bot does rifts etc upgrades gems. It might help to have some knowledge for any of those people who like me run trial stones mostly on their own to judge where they should be in order to rank up gems with the best success rate. This info is all from personally looking at the tier rift, and gem ranks and percentages, sorry if it is a bit sloppy but for the most part its 98% accurate some of it might be repeated the same time on diff tiers but I just did that so even if it was a diff tier I knew what %.
//Gem rank % chances per upgrade based on tiered rift level.
tier 20 - rank 0-6 = 100%, rank 19 = 60%
tier 23 - rank 18 = 60%
tier 25 - rank 0-6 = 100%
tier 26 - rank 19 = 70%, - rank 20-25 = 60%
tier 27 - rank 27 = 60%, rank 10 = 100% - rank 1-10 = 100%
tier 26 - rank 24-25 = 60%,
tier 28 - rank 23 = 60%, rank20 = 80
tier 29 - rank 20 = 90%, rank 22 = 70, rank 23-25 = 60 -- rank 1-12 = 100%
tier 30 - rank 27 = 60%,, rank 25 = 60% - rank 21 = 90%
tier 31 - rank 22 = 90%,, rank 23 = 80%
tier 32 - rank 23 = 90%,, rank 24 = 80%, rank 25 = 70%, rank 27-28 = 60%
tier 33 - rank 25 = 80% , rank 27-32 = 60%
 
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