Winchester
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- Joined
- Jun 8, 2014
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This is Funky Riftbot not RRIFT - RRIFT uses rrrix Questools and Trinity NOT fBaseTewhats up , after first chalange R-RIFT bot stoped >?
I would recommend posting there.
This is also Questools upgrade, there are a lot of corrections needed for it.Ok so I did one run with it on a tier 25 for test, but I am new to using grift profile/questtools. I set it to upgrade my Enforcer gem(rank 18) first, and then I had 'equipped gems' second, followed by boon of hoarder and 4th was 'highest' rank gems. But this time it ignored QT settings and upgraded my bane of trapped 3x, failing twice.
Upgrading Gems..
Upgrading Gem Bane of the Trapped Rank 27 Chance 0.15
Upgrading Gems..
Upgrading Gems..
Upgrading Gem Bane of the Trapped Rank 27 Chance 0.15
am i missing something, does it have to be saved a certain way? was my format incorrect? I assumed it was the gem moved to the top would be ranked up first, bane of the trapped was like #5 or #6 on the list, even though I was wearing it and 'equipped' would have been #2 why did it not do enforcer gem set as #1?
edit edit - ok, now my bot just upgraded KEYSTONE instead of gem wtf? I don't understand what im doing wrong, all the settings are set as they should be. It is as if everything is backwards...on my 3rd run now it just selected my HIGHEST tiered keystone whereas before it was selecting the lowest despite lowest tier checked first.
[Rift Bot] Reward NPC Spawned
Reward Selection..
Keystone Upgraded
edit(not of major concern atm, the above one with the wrong things being upgraded is) - one more thing, I thought I fixed this just now after replacing trinity to a custom DH combat routine, but I am receiving this message:
**** Warning ****
No Primary Skill Found and Allow Default Attack Always Is Disabled!
This may cause idles to occur.. Enable AllowDefaultAttackAlways setting found under Combat Tab.
**** Warning ****
My DH is M6 cold, it has no generators just elemental arrow frost, Despite this the bot still works however but it never shoots frost arrow just plain arrows regardless of hatred or not. I am curious why or what is taking priority over the trinity combat routine of the demonhuntercombat.cs?
Read through this thread (funkys thread) for fixes for fBaseXtension and for Questools, look in the questool section for the fix (HINT: there is a topic for QT fixes).
for the M6 issue
IF you are using Funkys Combat routine - post there
ELSE you are using Trinity - post there
END IF

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