@obtkamer could you explain the _combo.txt a bit? I know the basic functions and syntax of it but what are realistic values for the bonuses etc.? Looking forward to your answer
jeah... the combo.txt
if you use values bigger or equal than 500 as a penalty, then the ai will not play that card outside the combo, no matter what (except if would have lethal that turn). i usual take penalty-values from 10-50 to adjust the gameplay of a single card. a value of 100 and more i use for stuff like: dont use this card outside my "roules", except its a realy fantastic move.
thing is i never realy used that feature myself. but for you to test is: take a board you want to test (from the silverlog-files for example) copy that board
(lines from ###### to next line (including that line) that starts with "eg:" ), create a test.txt file in same folde as silver.exe, copy that lines into that test-file, save it and start silver.exe. the best moves are "played" after "simulate board 0" in that console-window. (you might need a little time to interprete that output, but its not that hard )