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@obtkamer could you explain the _combo.txt a bit? I know the basic functions and syntax of it but what are realistic values for the bonuses etc.? Looking forward to your answer :)
 
jeah... the combo.txt :D
if you use values bigger or equal than 500 as a penalty, then the ai will not play that card outside the combo, no matter what (except if would have lethal that turn). i usual take penalty-values from 10-50 to adjust the gameplay of a single card. a value of 100 and more i use for stuff like: dont use this card outside my "roules", except its a realy fantastic move.
thing is i never realy used that feature myself. but for you to test is: take a board you want to test (from the silverlog-files for example) copy that board
(lines from ###### to next line (including that line) that starts with "eg:" ), create a test.txt file in same folde as silver.exe, copy that lines into that test-file, save it and start silver.exe. the best moves are "played" after "simulate board 0" in that console-window. (you might need a little time to interprete that output, but its not that hard :D)
 
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