What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

**Request** New spirit beast hunter pets

sticest

New Member
Joined
Mar 18, 2013
Messages
7
Reaction score
0
Has anyone been able to make, or even triedto make a profile/CC for taming Gumi, Hutia, and or Degu the new Spirit beast's in MoP? I have no idea how hard it would be sense they have very strict combat rules to avoid getting one/two shotted.
 
I have trained Degu already and I doubt that there is a Hunter CC that will be able to tame these.
You have to kite the mobs at a certain distance. Far enough so they dont melee you and close enough so they dont use their ranged spells. I suggest you do it manually ;)
 
I have trained Degu already and I doubt that there is a Hunter CC that will be able to tame these.
You have to kite the mobs at a certain distance. Far enough so they dont melee you and close enough so they dont use their ranged spells. I suggest you do it manually ;)
By far the best answer I've heard in a while... Those rares are hard to do if you do not use your cc's to fight them to begin with. It's not that hard if you read how the fights need to be done, and a bunch of hunters have done it easily, I'm sure you can do it. Unfortunately I'm not that interested in those guys they just look too ugly if you ask me... LOL
 
Use PureRotation CC and look in your BeastMaster.cs file. Change the HandleSingleTarget section to this: (*this has not been tested, just assuming it would work)

Code:
        private static Composite HandleSingleTarget()
        {

            return new PrioritySelector(
                Spell.Cast("Concussive Shot", ret => !Me.CurrentTarget.HasAura("Concussive Shot")),
                Spell.Cast("Hunter's Mark", ret => NeedHuntersMark),
                //Spell.CastHunterTrap("Explosive Trap",loc => Me.CurrentTarget.Location, ret => Me.CurrentTarget != null && Unit.NearbyAttackableUnits(Me.CurrentTarget.Location, 25).Count(x => !x.IsBoss()) >= HunterSettings.ExplosiveTrapCount),
                Spell.Cast("Focus Fire", ret => !Me.HasAura(19574) && FocusFireStackCount == 5),
                Spell.PreventDoubleCast("Serpent Sting", 1, ret => !Common.HasSerpentSting),
                // Spell.Cast("Fervor", ret => TalentManager.HasTalent(10) && Lua.PlayerPower <= 65),
                // Spell.Cast("Bestial Wrath", ret => HunterSettings.UseBestialWrath && EnoughFocusBW && WaitForSpeedBuff && !Me.HasAura(3045) && Spell.GetAuraTimeLeft("The Beast Within", Me) < 1),
                // Spell.Cast("Kill Command", ret => Pet != null && Pet.CurrentTarget != null && Pet.Location.Distance(Pet.CurrentTarget.Location) < 25f && (Me.CurrentTarget.HealthPercent > 20 || (Spell.SpellOnCooldown("Kill Shot") && Me.CurrentTarget.HealthPercent < 20))),
                Spell.Cast("Kill Shot", ret => UseKillShot),
                Spell.Cast("Glaive Toss", ret => HunterSettings.UseGlaiveToss && TalentManager.HasTalent(16)),
                Spell.Cast("Dire Beast", ret => Spell.GetAuraTimeLeft("Dire Beast", Me) < 2 && HunterSettings.UseDireBeast && TalentManager.HasTalent(11) && DireBeastFocus),
                Spell.Cast("Powershot", ret => TalentManager.HasTalent(17)),
                Spell.Cast("Barrage", ret => TalentManager.HasTalent(18)),
                Spell.PreventDoubleCast("Arcane Shot", 1, ret => Common.ThrillBuff),
                Spell.PreventDoubleCast("Cobra Shot", 1, ret => Me.CurrentFocus <= 60 && !Common.HasSerpentStingCobra),
                Spell.PreventDoubleCast("Arcane Shot", 1, ret => ArcaneShotDump || Me.HasAura(34692)),
                Spell.PreventDoubleCast("Cobra Shot", 1, ret => Me.CurrentFocus <= 60));// Our Filler.
        }

Shoud help. Make sure purerotation isn't calling a pet for you. The idea is just to keep concussive shot up and DPS like crazy. Stop (use hotkeys to pause) the rotation whenever the buff wears off. Make sure you read up and understand where to kite.
 
Back
Top