Has anyone been able to make, or even triedto make a profile/CC for taming Gumi, Hutia, and or Degu the new Spirit beast's in MoP? I have no idea how hard it would be sense they have very strict combat rules to avoid getting one/two shotted.
By far the best answer I've heard in a while... Those rares are hard to do if you do not use your cc's to fight them to begin with. It's not that hard if you read how the fights need to be done, and a bunch of hunters have done it easily, I'm sure you can do it. Unfortunately I'm not that interested in those guys they just look too ugly if you ask me... LOLI have trained Degu already and I doubt that there is a Hunter CC that will be able to tame these.
You have to kite the mobs at a certain distance. Far enough so they dont melee you and close enough so they dont use their ranged spells. I suggest you do it manually![]()
private static Composite HandleSingleTarget()
{
return new PrioritySelector(
Spell.Cast("Concussive Shot", ret => !Me.CurrentTarget.HasAura("Concussive Shot")),
Spell.Cast("Hunter's Mark", ret => NeedHuntersMark),
//Spell.CastHunterTrap("Explosive Trap",loc => Me.CurrentTarget.Location, ret => Me.CurrentTarget != null && Unit.NearbyAttackableUnits(Me.CurrentTarget.Location, 25).Count(x => !x.IsBoss()) >= HunterSettings.ExplosiveTrapCount),
Spell.Cast("Focus Fire", ret => !Me.HasAura(19574) && FocusFireStackCount == 5),
Spell.PreventDoubleCast("Serpent Sting", 1, ret => !Common.HasSerpentSting),
// Spell.Cast("Fervor", ret => TalentManager.HasTalent(10) && Lua.PlayerPower <= 65),
// Spell.Cast("Bestial Wrath", ret => HunterSettings.UseBestialWrath && EnoughFocusBW && WaitForSpeedBuff && !Me.HasAura(3045) && Spell.GetAuraTimeLeft("The Beast Within", Me) < 1),
// Spell.Cast("Kill Command", ret => Pet != null && Pet.CurrentTarget != null && Pet.Location.Distance(Pet.CurrentTarget.Location) < 25f && (Me.CurrentTarget.HealthPercent > 20 || (Spell.SpellOnCooldown("Kill Shot") && Me.CurrentTarget.HealthPercent < 20))),
Spell.Cast("Kill Shot", ret => UseKillShot),
Spell.Cast("Glaive Toss", ret => HunterSettings.UseGlaiveToss && TalentManager.HasTalent(16)),
Spell.Cast("Dire Beast", ret => Spell.GetAuraTimeLeft("Dire Beast", Me) < 2 && HunterSettings.UseDireBeast && TalentManager.HasTalent(11) && DireBeastFocus),
Spell.Cast("Powershot", ret => TalentManager.HasTalent(17)),
Spell.Cast("Barrage", ret => TalentManager.HasTalent(18)),
Spell.PreventDoubleCast("Arcane Shot", 1, ret => Common.ThrillBuff),
Spell.PreventDoubleCast("Cobra Shot", 1, ret => Me.CurrentFocus <= 60 && !Common.HasSerpentStingCobra),
Spell.PreventDoubleCast("Arcane Shot", 1, ret => ArcaneShotDump || Me.HasAura(34692)),
Spell.PreventDoubleCast("Cobra Shot", 1, ret => Me.CurrentFocus <= 60));// Our Filler.
}