Ok, makes sense.Unless you can force WotHF to use its third attack sometime towards the end of the physical rotation, it gets interrupted quite often by dashing strike and causes the damage buff to not be present during Mystic Ally damage, which becomes a total waste of 20 seconds, or the complete inability to kill an elite pack in some cases.
Why?Is there any way to change the strategy of attack for bosses?
1. Don't cast EP on boss if EP is cold rune.
It should already spread EP by default if there's anything to spread to and it follow the regular EP cycle logic. Isn't that good enough?2. Get adds to 50-15% hp and put EP on them during lightning/physical (don't kill the adds if possible, we want them to only blow up during cold).
I see this as a 5-25% improvement in boss kill time depending on the boss.
#1 isn't specific to this build, so it could be handled in the general EP targetting code.