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[Request] [Monk] [Inna6pc] Cast Primary before Mystic Ally

Unless you can force WotHF to use its third attack sometime towards the end of the physical rotation, it gets interrupted quite often by dashing strike and causes the damage buff to not be present during Mystic Ally damage, which becomes a total waste of 20 seconds, or the complete inability to kill an elite pack in some cases.
Ok, makes sense.

Is there any way to change the strategy of attack for bosses?

1. Don't cast EP on boss if EP is cold rune.
Why?
2. Get adds to 50-15% hp and put EP on them during lightning/physical (don't kill the adds if possible, we want them to only blow up during cold).

I see this as a 5-25% improvement in boss kill time depending on the boss.

#1 isn't specific to this build, so it could be handled in the general EP targetting code.
It should already spread EP by default if there's anything to spread to and it follow the regular EP cycle logic. Isn't that good enough?
 
#1 Why put EP on a boss if it does 0 damage? The cold rune only does damage on explosion.

#2 Yea... it is good enough at the moment, but often it targets small adds instead of boss and kills them off which is not as good as keeping them alive for a cold CoE burst. I would say this is just something I am wondering if it CAN be done, as it requires special targeting based on boss vs normal combat. I don't know if the API knows how to handle that without hard coding things.
 
#1 Why put EP on a boss if it does 0 damage? The cold rune only does damage on explosion.
Yeah, but why not?

#2 Yea... it is good enough at the moment, but often it targets small adds instead of boss and kills them off which is not as good as keeping them alive for a cold CoE burst. I would say this is just something I am wondering if it CAN be done, as it requires special targeting based on boss vs normal combat. I don't know if the API knows how to handle that without hard coding things.
I can try to think of something, but I can't work on this right now. I'll keep you posted.
 
Yeah, but why not?


I can try to think of something, but I can't work on this right now. I'll keep you posted.

Idk...why cast an ability on a boss that interrupts damage that you are doing? I think 8 billion is better than 0.. idk.
 
Also, could you give me the snippet for WaitForCoe.

I want it to cast Mystic Ally on cooldown in combat if I'm using a speed spec (In geom).
 
Not sure what you mean, but that's easy to do. Try this
Ahh, I see.

I was thinking of using the checkbox for Wait for COE in the trinity settings...but this is actually going to be better for me.
 
both EP and normal pet really follow a similar strategy, so i think this is more accurate. If you start supporting the InnaGen build, you would also want to make sure that the shenlong's are not equipped. Any of the other items that were in here are not 100% required for the build to work and might be missing from some variants.

public static bool IsInnasPet //Renamed from IsInnasEP
{
get
{
return Sets.Innas.IsFullyEquipped && !Sets.MonkeyKingsGarb.IsFirstBonusActive;
}
}
 
That build is already supported, it just doesn't have a method of it's own.
 
I keep trying to load this into the routines directory but it never wants to work. I keep getting errors. I assume it is something I am doing wrong as far as placing the file in the proper directory. Can anyone shed some light on where to place these combat routines? Thanks in advance.
 
Any updates? Any new trinity settings Exmatt? Any new MonkCombat.cs or it's all fine now? =)
 
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