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[Request] Loot Rules for DB 199+

sunicer

New Member
Joined
Dec 28, 2010
Messages
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Please help me with this loot rules:

no identify, no salvage
loot and keep:
All Legendary
lvl 63 RARE armor and weapon
lvl 62 RARE jewelry
tome/plan/design
Flawless Square
and
GOLD

ty very much!
 
it does not work for me, that plugin loots many things and looting = wasting time.
 
im not sure if this gonna work, can someone please check/test ?
thx

I'm running AGB ~700GPH with this atm.

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="63 test" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep"/>

  <Categories>
    <Category ruleType="PickUp">
      
      <ItemRule itemName="Gold">
        <StatRules>
          <Rule stacks="50" />
        </StatRules>
      </ItemRule>
      
      <ItemRule description="Keep Legendary Items">
        <StatRules>
          <Rule stat="Quality" value="Legendary" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="Tome of*" description="Tome of Secrets"/>
      <ItemRule itemName="Plan*" description="Blacksmithing Plan"/>
      <ItemRule itemName="Design*" description="Jewelcrafting Plan"/>
      <ItemRule itemName="Flawless Square*" description="Gem"/>

      <ItemRule itemBaseType="Jewelry" description="lvl 62 rare jwewlry">
        <StatRules>
          <Rule stat="Quality" value="Rare4" />
          <Rule stat="Level" minValue="62" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Armor" description="lvl 63 rare armor">
        <StatRules>
          <Rule stat="Quality" value="Rare4" />
          <Rule stat="Level" minValue="63" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" oneHanded="true" description="lvl 63 rare weapon">
        <StatRules>
          <Rule stat="Quality" value="Rare4" />
          <Rule stat="Level" minValue="63" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="true" description="lvl 63 rare weapon">
        <StatRules>
          <Rule stat="Quality" value="Rare4" />
          <Rule stat="Level" minValue="63" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS">

	<StatRules>

		<Rule stat="DPS" minValue="1000" quality="Magic1" />

	</StatRules>

      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS">

	<StatRules>

		<Rule stat="DPS" minValue="1300" quality="Magic1" />

	</StatRules>

      </ItemRule>


      <ItemRule itemType="Orb" description="ilvl62 Orb">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="Mojo" description="ilvl62 Mojo">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="Quiver" description="ilvl62 Quiver">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

     <ItemRule itemType="SpiritStone" description="ilvl62 spirit stones">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="VoodooMask" description="ilvl62 Voodoo masks">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="WizardHat" description="ilvl62 wizard hats">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="Cloak" description="ilvl62 cloaks">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

      <ItemRule itemType="MightyBelt" description="ilvl62 Mighty belts">

	<StatRules>

		<Rule stat="Level" minValue="62" quality="Rare4" />

	</StatRules>

      </ItemRule>

    </Category>

    <Category ruleType="Keep">

      <!-- Keep legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Legendary items!">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
      
    </Category>

  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>
 
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