<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="63 test" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep"/>
<Categories>
<Category ruleType="PickUp">
<ItemRule itemName="Gold">
<StatRules>
<Rule stacks="50" />
</StatRules>
</ItemRule>
<ItemRule description="Keep Legendary Items">
<StatRules>
<Rule stat="Quality" value="Legendary" />
</StatRules>
</ItemRule>
<ItemRule itemName="Tome of*" description="Tome of Secrets"/>
<ItemRule itemName="Plan*" description="Blacksmithing Plan"/>
<ItemRule itemName="Design*" description="Jewelcrafting Plan"/>
<ItemRule itemName="Flawless Square*" description="Gem"/>
<ItemRule itemBaseType="Jewelry" description="lvl 62 rare jwewlry">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="62" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Armor" description="lvl 63 rare armor">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="lvl 63 rare weapon">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="lvl 63 rare weapon">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS">
<StatRules>
<Rule stat="DPS" minValue="1000" quality="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS">
<StatRules>
<Rule stat="DPS" minValue="1300" quality="Magic1" />
</StatRules>
</ItemRule>
<ItemRule itemType="Orb" description="ilvl62 Orb">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="Mojo" description="ilvl62 Mojo">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="Quiver" description="ilvl62 Quiver">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="SpiritStone" description="ilvl62 spirit stones">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="VoodooMask" description="ilvl62 Voodoo masks">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="WizardHat" description="ilvl62 wizard hats">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="Cloak" description="ilvl62 cloaks">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
<ItemRule itemType="MightyBelt" description="ilvl62 Mighty belts">
<StatRules>
<Rule stat="Level" minValue="62" quality="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Keep">
<!-- Keep legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary items!">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>