TwoCigars
Active Member
- Joined
- May 4, 2014
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So many other features and fixes are more important, but next time someone is looking at ItemList...
Is it possible to add a setting that relates to the cube?
Something like:
"Must Have Properties"
Reason: There are many items that we only need for the cube and will never wear. Items like Band of Might on the barbarian or Blood Brother on crusader.
There are also some items that are required for builds, but can be either worn or put in the cube.
Halo of Arlyse + Convention of Elements
or
Pride of Cassius + Chilanik's Chain
It could look like:
☑ Pride of Cassius
☑ Chilanik's Chain
Or if it's an item we only need for the cube and nothing else:
☑ Band of Might
Function would be simple:
A simpler implementation would be an ExtractionList that we could have simple checkboxes for which items we want stashed if they haven't been extracted yet.
This could be implemented alongside the current "Extract Legendary Powers" function in Trinity. Could even add a checkbox for this feature for "Use ExtractionList."
It would make the process more targeted so as to not run out of needed materials.
Is it possible to add a setting that relates to the cube?
Something like:
"Must Have Properties"
Item Not Yet Extracted
Reason: There are many items that we only need for the cube and will never wear. Items like Band of Might on the barbarian or Blood Brother on crusader.
There are also some items that are required for builds, but can be either worn or put in the cube.
Halo of Arlyse + Convention of Elements
or
Pride of Cassius + Chilanik's Chain
It could look like:
☑ Pride of Cassius
Must have properties: (2)
☑ Item Not Extracted
☑ Ancient
☑ Ancient
And at least 3 of: (4)
Primary Stat
Vitality
ResistAll
LifePercent
Vitality
ResistAll
LifePercent
☑ Chilanik's Chain
Must have properties: (2)
☑ Item Not Extracted
☑ Ancient
☑ Ancient
And at least 3 of: (4)
Primary Stat
Vitality
ResistAll
LifePercent
Vitality
ResistAll
LifePercent
Or if it's an item we only need for the cube and nothing else:
☑ Band of Might
Must have properties: (1)
☑ Item Not Extracted
Function would be simple:
- If not extracted, it will save all instances of the item.
- If it has been extracted, then it will ignore this setting and go off of the other item settings.
- If the only item setting is "item not Extracted" then it will not keep any instances of the item once extracted.
A simpler implementation would be an ExtractionList that we could have simple checkboxes for which items we want stashed if they haven't been extracted yet.
☐ Angel Hair Braid
☐ Belt of the Trove
☐ Belt of Transcendence
☐ Binding of the Lost
☐ Blackthorne's Notched Belt
☐ Blessed of Haull
☐ Chain of Shadows
☑ Chilanik's Chain
☐ Belt of the Trove
☐ Belt of Transcendence
☐ Binding of the Lost
☐ Blackthorne's Notched Belt
☐ Blessed of Haull
☐ Chain of Shadows
☑ Chilanik's Chain
☑ Override ItemList if not extracted
☐ Cord of Sherma
☐ Crashing Rain
☑ Dread Iron
☐ Crashing Rain
☑ Dread Iron
☑ Override ItemList if not extracted
This could be implemented alongside the current "Extract Legendary Powers" function in Trinity. Could even add a checkbox for this feature for "Use ExtractionList."
It would make the process more targeted so as to not run out of needed materials.






