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[Request] ItemList

TwoCigars

Active Member
Joined
May 4, 2014
Messages
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So many other features and fixes are more important, but next time someone is looking at ItemList...

Is it possible to add a setting that relates to the cube?

Something like:

"Must Have Properties"
Item Not Yet Extracted


Reason: There are many items that we only need for the cube and will never wear. Items like Band of Might on the barbarian or Blood Brother on crusader.

There are also some items that are required for builds, but can be either worn or put in the cube.
Halo of Arlyse + Convention of Elements
or
Pride of Cassius + Chilanik's Chain

It could look like:

Pride of Cassius
Must have properties: (2)
☑ Item Not Extracted
☑ Ancient
And at least 3 of: (4)
Primary Stat
Vitality
ResistAll
LifePercent​


Chilanik's Chain
Must have properties: (2)
☑ Item Not Extracted
☑ Ancient
And at least 3 of: (4)
Primary Stat
Vitality
ResistAll
LifePercent​


Or if it's an item we only need for the cube and nothing else:

Band of Might
Must have properties: (1)
☑ Item Not Extracted


Function would be simple:
  • If not extracted, it will save all instances of the item.
  • If it has been extracted, then it will ignore this setting and go off of the other item settings.
  • If the only item setting is "item not Extracted" then it will not keep any instances of the item once extracted.


A simpler implementation would be an ExtractionList that we could have simple checkboxes for which items we want stashed if they haven't been extracted yet.
☐ Angel Hair Braid
☐ Belt of the Trove
☐ Belt of Transcendence
☐ Binding of the Lost
☐ Blackthorne's Notched Belt
☐ Blessed of Haull
☐ Chain of Shadows
Chilanik's Chain
☑ Override ItemList if not extracted
☐ Cord of Sherma
☐ Crashing Rain
Dread Iron
☑ Override ItemList if not extracted


This could be implemented alongside the current "Extract Legendary Powers" function in Trinity. Could even add a checkbox for this feature for "Use ExtractionList."

It would make the process more targeted so as to not run out of needed materials.​
 
in hopes that someone will see this post i'd also like to request an "any" option for the skill damage dropdown field, like the elemental damage one where you can pick any instead of a specific element, being able to pick any instead of a specific skill would be nice :)
 
in hopes that someone will see this post i'd also like to request an "any" option for the skill damage dropdown field, like the elemental damage one where you can pick any instead of a specific element, being able to pick any instead of a specific skill would be nice :)

There's already this option
 
Doesn't Trinity already have a cube extracting option?
For me it makes not much sense...i extract the items i need for most efficient classes at the beginning of the season and thats it! I will never touch the cube again for extract stuff this season :o
 
I can see how this would be useful, but I just have Trinity extract stuff from the cube. If anything, the way you have it where you just check all the things you want extracted would make the most sense.

It's nice having damn near all of them, and all you need is to have it run bounties for a day or two and you're set for all of them. To me, it'd be more of a pain to go through the item list just for that property.
 
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