PrimeAgent
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- Apr 17, 2014
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Here is what I tested
and got these results with 8 pieces
Looking over each piece the rules seem to have picked out the good ones and got rid of what didnt match.
Code:
[QUALITY] == "Legendary" && [NAME] == "Demon's Marrow" # (([MAXSTAT] > 450).dual + ([VIT] > 450).dual + ([SOCKETS] >= 2).dual) >= 2 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "Demon's Marrow" -> [TRASH]
and got these results with 8 pieces
Code:
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-714] [Chest] = (KEEP)
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-711] [Chest] = (TRASH)
[Trinity] Salvage: True
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-712] [Chest] = (TRASH)
[Trinity] Salvage: True
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-716] [Chest] = (TRASH)
[Trinity] Salvage: True
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-710] [Chest] = (KEEP)
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-187] [Chest] = (KEEP)
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-715] [Chest] = (KEEP)
[Trinity] Demon's Marrow [chestArmor_norm_unique_085-713] [Chest] = (TRASH)
[Trinity] Salvage: True
Looking over each piece the rules seem to have picked out the good ones and got rid of what didnt match.