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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

Version 367
Code:
NavGraph/GetTo:
Clear aetheryte learn target on botbase startup
Ferry docks aethernet works correctly
 
Any ideas why I get this when running Artemis. It seems to happen when trying to figure a mob to hit.

Attached in file
 

Attachments

It's storing a npc object between frames and not verifying that IsValid is true before checking Location
 
It's storing a npc object between frames and not verifying that IsValid is true before checking Location
Hello!
I am very new and heard good things so decided to try it out. I see you posting Version updates in this thread, but I downloaded the normal rebornbuddy64 link from page 1 of this thread and BuddyWizard did not work when I tried to run it. Are the versions automatically updated in reborn buddy or how do I update to the latest version?

Thank you!
 
Main link is updated, buddywizard is just for installing the dependencies, you can get them manually in the first post as well.
 
There is a vtable missing for housing objects, some of them just show up as GameObjects which result in a NpcId of 0,

Code:
Name:Paissa Chronometer, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950
Name:Toy Box, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950
Name:Riviera Flowerpot, Type:HousingEventObject, ObjType:ff14bot.Objects.InteractableHousingObject, Vtable:177A2F0
Name:Riviera Flowerpot, Type:HousingEventObject, ObjType:ff14bot.Objects.InteractableHousingObject, Vtable:177A2F0
Name:Summoning Bell, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950

The ones with vtable of +0x176D950 NpcId would read fine if they got NpcId same as HousingObject (+x80)
vtable:
Code:
      48 8D 05 ? ? ? ? 40 88 BB ? ? ? ? 48 89 03 Add 3 TraceRelative
 
There is a vtable missing for housing objects, some of them just show up as GameObjects which result in a NpcId of 0,

Code:
Name:Paissa Chronometer, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950
Name:Toy Box, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950
Name:Riviera Flowerpot, Type:HousingEventObject, ObjType:ff14bot.Objects.InteractableHousingObject, Vtable:177A2F0
Name:Riviera Flowerpot, Type:HousingEventObject, ObjType:ff14bot.Objects.InteractableHousingObject, Vtable:177A2F0
Name:Summoning Bell, Type:HousingEventObject, ObjType:ff14bot.Objects.GameObject, Vtable:176D950

The ones with vtable of +0x176D950 NpcId would read fine if they got NpcId same as HousingObject (+x80)
vtable:
Code:
      48 8D 05 ? ? ? ? 40 88 BB ? ? ? ? 48 89 03 Add 3 TraceRelative


Thanks for the report.

Version 368
Code:
GameObjectManager:
Fixed Companion gameobject detection
Readded support for HousingObject(s)
 
mastahg could you add limit break and adrenaline rush into actioncache? so that CanCast cancheck their usability.
 
mastahg could you add limit break and adrenaline rush into actioncache? so that CanCast cancheck their usability.
I'll look into it. I'm doing some work on the underlying code on the actioncache stuff to clean it up.
 
can i get a link to the version before this last update i want to see if it's this last patch or if its lizbeth problem.
sure its liz but i want to check
 
Just giving you a heads up @mastahg that 5.3 patch landed and is currently available for download. Servers go live in about 2 hours from the time of this post.
 
The major changes in offset patterns I haven't found yet are the PartyManager(multiple) and CanAttack and WithinFate. There are some Action ones I adjusted. The Agents changed a bit since there are now 360. GearSetManager changed a bit as did a crafting check. Everything else seemed to line up. Let me know if there's anything I do to help, I've been going over it since it release.
 
Yea, lots of patterns broke because of different registers, just a pain to have to manually correct. I've got some of it done, I'll be heading to bed in a bit and then will try to get everything finished in the afternoon.
 
Thanks for the quick update! It seems CraftingManager.IsCrafting is returning false while crafting.
 
New build should resolve those issues.
Still working on party stuff, looks like specialshopmanager needs some work as well.
 
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