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[Release] RebornBuddy64 Version 1.0.681 - DirectX11 / x64 bit compatible

CommonTasks.Desynthesize either opens and closes the desynth and then times out or it starts the new desynth stack window, which either completes or it gets stuck there unable to close (even manually).

Code:
[21:40:55.915 D] OpenSalvageDialog with Albino Caiman 27431
[21:40:56.120 D] Desynthesizing Albino Caiman 27431 with 100 of success
[21:40:56.133 D] Waiting for the window to disappear.
[21:40:56.150 D] Waiting for the result window to appear.
[21:41:16.151 D] Result window didn't appear within the specified timeout, assuming failure
[21:41:16.152 D] OpenSalvageDialog with Albino Caiman 27431
[21:41:16.318 D] Desynthesizing Albino Caiman 27431 with 100 of success
[21:41:16.318 D] Waiting for the window to disappear.
[21:41:16.351 D] Waiting for the result window to appear.
[21:41:36.351 D] Result window didn't appear within the specified timeout, assuming failure
[21:41:36.587 D] OpenSalvageDialog with Hard Candy 27425
[21:41:36.785 D] Desynthesizing Hard Candy 27425 with 100 of success
[21:41:36.785 D] Waiting for the window to disappear.
[21:41:36.818 D] Waiting for the result window to appear.
[21:41:56.836 D] Result window didn't appear within the specified timeout, assuming failure
[21:41:56.836 D] OpenSalvageDialog with Hard Candy 27425
 
Same to me. Authentification failure, something about "Session ID used in China" but i'm in EU so ...
 
meaning that it can't see Fates very far away. making you a log now

now its working lol guess i needed a restart sry

if I change to exfatebot it can see them much farther away
 
Last edited by a moderator:
I'm not sure what you mean by "see" them.

Fatebot uses

FateManager.ActiveFates

and logs why each fate would be declined. Any fate not logged as declined is checked if it can be navigated to.
Still waiting on that log.
 
Yea and?

[19:16:26.337 N] No fates within operational parameters.
[19:16:29.376 V] Children of the Sands fate.Level < settings.MinLevel
[19:16:29.376 V] Fish out of Water fate.Level < settings.MinLevel

It says right there why those two fates were excluded.

Open the settings for the botbase and adjust it as you want.
 
pretty much always done that.I figured if it got fixed and I won't have to use other one
 
no the one that i said it was next to was not on my bl not under my lvl requirements i know how to use it
 
I see it cleared a fate as no longer being valid, but that's probably because it completed.

Code:
foreach(var fate in FateManager.ActiveFates)
{
Log(fate.DynamicString());
}

run this when theres a fate that isn't being shown to be ignored

post both the log and the output of the console
 
I'll try but it's not like it happens all the time.Mostly in zones that are not AAR
 
Version 377

Code:
Fix commontasks.desynthesis
Add extra logging to when authentication failures occur.

Sorry for taking so long to get this out, the auth issues have been a real drag.
Please post logs if you have auth issues, i added some extra logging that will hopefully narrow down the root cause.
 
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