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[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

The anti inactivity feature of RB does not seem the be working. I have gotten messages in the games chat about inactivity.
I've been idling and haven't had any issues, is this still a problem for you?

I'm also looking for help for updating kupo, the rotations don't have to be complex, ideally they'd handle a good chunk of the rotation but for now an update that does the 1-2-3 would be a good start. I can extend the keys of users who help, amount will depend on the effort of the updates.

Also for the actionresourcemanager, you can run
Code:
Log(ActionResourceManager.CostTypesStruct);
 
I've been idling and haven't had any issues, is this still a problem for you?

I'm also looking for help for updating kupo, the rotations don't have to be complex, ideally they'd handle a good chunk of the rotation but for now an update that does the 1-2-3 would be a good start. I can extend the keys of users who help, amount will depend on the effort of the updates.

Also for the actionresourcemanager, you can run
Code:
Log(ActionResourceManager.CostTypesStruct);

I'm sorry I was sleeping before work. I'll get the newest version now and test while at work .

In regards to kupo is there a repo we could make PRs against or should we DM you?
 
Version 624
Code:
Navgraph has had a first pass for data for the new expansion

Kupo:
Ninja has received a small update

ActionResourceManager:
Ninja updated
 
Version 627
Code:
PartyManager should return the correct results now
ActionManager.ComboTimeLeft returns the correct value
 
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