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[Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

ActionResourceManager.CostTypesStruct.timer should be RattlingCoils counter on Viper, maybe someone can verify
 
Viper's skills are activated through changes in the image, and cannot be judged by its status to determine the activation mode. QQ截图20240701075152.png
 
Log(ActionResourceManager.CostTypesStruct);

with changes to the gauges so that i can see it.
Except for a numerical value, nothing has changed. This profession also has a transformation skill, and it depends on whether this skill is activated.
 
For the different states mentioned above, the ActionResourceManager.CostTypesStruct was not captured, or there were no changes in the logs
I've looked into it, the state of the bar is directly linked to ActionManager.LastSpell I don't think theres much value of providing a wrapper around what color the bar is.
 
struct: ResourceTable: { timer: 1, timer2: 256, timer3: 0, offset_8: 1, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }
struct: ResourceTable: { timer: 2, timer2: 256, timer3: 0, offset_8: 2, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }

my viper isnt leveld enough for the trait +1 capacity RattlingCoils upgrade
btw talking about the "crystals" in that gauge bar not the glow
 
I've looked into it, the state of the bar is directly linked to ActionManager.LastSpell I don't think theres much value of providing a wrapper around what color the bar is.
The new skill mechanism in FF14 results in skills being activated randomly rather than a fixed combo. Therefore, judging the next skill based on the previous skill is not feasible. An independent ActionResourceManager.Viper needs to be written.
 
The new skill mechanism in FF14 results in skills being activated randomly rather than a fixed combo. Therefore, judging the next skill based on the previous skill is not feasible. An independent ActionResourceManager.Viper needs to be written.

its not random.
You get a buff from your "loop finisher" which determines the next enhanced "finisher" action. This said buff will determine the glow of you gauge bar.
Those funky coloured bars are not rly important, the only indicate you last used combo builder, which are in fact interchangeable depending on what you want to achieve.

basiccombobutwithgcdsonthecorrectside.png


You can design this concept around a normal combo builder/finisher logic depending on the last used Actions
 
struct: ResourceTable: { timer: 1, timer2: 256, timer3: 0, offset_8: 1, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }
struct: ResourceTable: { timer: 2, timer2: 256, timer3: 0, offset_8: 2, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }

my viper isnt leveld enough for the trait +1 capacity RattlingCoils upgrade
btw talking about the "crystals" in that gauge bar not the glow

Do you have the Serpent Offerings unlocked?
 
Hi, I have a problem with the program. There are moments when, as soon as it starts, the game freezes, or it happens during an activity. I haven't figured out yet what triggers it. The only way to do something is to kill the game's process. Do you have any ideas? Just for your information, I did a clean installation of RB without any additional plugins.
 

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its not random.
You get a buff from your "loop finisher" which determines the next enhanced "finisher" action. This said buff will determine the glow of you gauge bar.
Those funky coloured bars are not rly important, the only indicate you last used combo builder, which are in fact interchangeable depending on what you want to achieve.

basiccombobutwithgcdsonthecorrectside.png


You can design this concept around a normal combo builder/finisher logic depending on the last used Actions
This still doesn't solve the issue of the Ancestral Spirit Embodiment skill, and reasoning backwards from the result does not clearly indicate which skill has been activated.
 
Do you have the Serpent Offerings unlocked?

unlocked it now.
Offset_A = Serpents Offering Gauge
Timer3 = Reawaken Timer
Offset_9 = Anguine Tribute Stacks
Offset_8 has to be the Rattling Coils Stackcount


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This still doesn't solve the issue of the Ancestral Spirit Embodiment skill, and reasoning backwards from the result does not clearly indicate which skill has been activated.

actually i dont know wich skill you're refering to do you mean reawaken?
its not reasoning backwards, its just plain red glow = red buff = you want to use the finisher enhanced by said buff, same goes for blue glow. you can completely neglect that by designing around previous pressed actions and current buffs.
 
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