Will setting the poi prevent the botbase for changing target to closest as it currently does? (of course not speaking about your code example)
It was my assumption that poi change would only affect the initial pull and I wanted to avoid poi changes due to possible questbot conflicts...
And I don't see how it adds overhead if you're already tracking nearby mobs for aoes and dodging...and everything could be turned off with toggle when you want to go for pure speed
or are you speaking of some overhead/conflict with the rebornbuddy core?
edit: it would just be really nice to have the option to code chain pulling, spreading dots, targeting for your aoes, any of the crazy stuff i'm used to coding in honorbuddy, or at least be able to stay on a target until it's dead. Now that movement is freed, I could just bypass my target all together...but that might look bad...
I think that programming shenanigans is as fun as the game it's self...makes me sad to see so much blocked off for a reason I don't understand
but I'm still super incredibly mega grateful that he released movement ^_^