Hkme the best thing to do is port in and start the Fatebot then try to recreate the stuck position. when it gets stuck stop the bot and don't move then run the console code that mastahg posted several pages back on this thread. it will give a very precise position. then come back here and post the console results and your log file. this will allow mastahg to replicate your issue. he can't do anything with the information you did provide.Fatebot always stuck in Outer La Noscea outside town
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Log("{0} {1}",WorldManager.ZoneId,Core.Player.Location);
Once I am happy with the status of the meshes I will turn on the randomized pathing.It's nice to see the bot getting a bigger playerbase on it, but one thing I noticed is that anyone running the bot uses the same pathing, and if they both return to Aetheryte and take a chocobo to the same FATE, we end up taking the exact same path at the exact same speed, oftentimes colliding into each other and staying that way. Which is to say, extremely suspicious. Is there a possibility to have multiple randomized paths that can also check to see if others are taking the same one so they avoid it?
Once I am happy with the status of the meshes I will turn on the randomized pathing.
Suddenly bot won't move in pvp at all.
Need a log.
I'm pretty sure the mesh is located on a server, so if the server is having issues Reborn might not be able to navigate - would explain why it would fix itself.
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Also, please try now just reuploaded the software.