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[Release] Honorbuddy 2.0.0.3120

Thanks for the update :D. Silly servers need to take their vitaminz
 
haha well its already 70 and a buncha bars in.. forgot to update

fast, good job =) Just watch out in northrend default ally... I got banned there 7 times at the stupid deer / gorloc guys. Watch them xD
 
fast, good job =) Just watch out in northrend default ally... I got banned there 7 times at the stupid deer / gorloc guys. Watch them xD

I use mixed mode all the way. I still don't trust not questing but oh well. As long as I get to 80 without a ban I guess its a win. Last time I got to 79 and 19 of 20 bars and got banned.
 
I use mixed mode all the way. I still don't trust not questing but oh well. As long as I get to 80 without a ban I guess its a win. Last time I got to 79 and 19 of 20 bars and got banned.

Wow that sucks lol
 
Wow that sucks lol

Yeah but it was a 3 day deal, removed authenticator so I could go get the new phone, came back and some guy was online lol. Mobile Armory said (In-Game) and the gear they were giving it was terrible.
 
@MODs: Wouldn't it be better to close this thread and put up a new one for the 'paid plugin test version' seeing as there is a lot of questions why IB isn't working anymore with this etc..
 
Level 41 Human Rogue bot killing Raptors, had issues with looting with this version of HB.
My bot just stood there while debug log got spammed:
Code:
[6:35:49 PM:936] Activity: Combat
[6:35:50 PM:179] Cleared POI
[6:35:50 PM:287] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:51 PM:523] interact: 0x38F6A468
[6:35:51 PM:536] interact done: 0x38F6A468
[6:35:51 PM:536] Cleared POI
[6:35:52 PM:755] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:52 PM:886] Cleared POI
[6:35:53 PM:19] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:53 PM:119] Cleared POI
[6:35:53 PM:237] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:53 PM:345] Cleared POI
[6:35:53 PM:444] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:53 PM:561] Cleared POI
[6:35:53 PM:661] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:53 PM:761] Cleared POI
[6:35:53 PM:878] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:53 PM:978] Cleared POI
[6:35:54 PM:79] Changed POI to: Type: Loot, Name: Jungle Stalker
[6:35:54 PM:177] Cleared POI
[6:35:54 PM:278] Changed POI to: Type: Loot, Name: Jungle Stalker

repeats untill I ordered the bot to stop.

Hope this helps :)

I had similar problem, so i entered WoW Settings and ajusted the Automatic Loot Option and it worked fine.
 
[14:20:57:761] Activity: Moving to gate
[14:20:57:762] % FindBestTarget-PVP within 40
[14:20:57:762] % FindBestTarget: found 0 mobs within distance
[14:20:57:796] System.InvalidOperationException: The current navmesh is null!
bij Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
bij Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
bij Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
bij Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
bij CommonBehaviors.Actions.NavigationAction.Run(Object context)
bij PvPBot.Actions.ActionMoveToBattlegroundGate.Run(Object context)
bij TreeSharp.Action.RunAction(Object context)
bij TreeSharp.Action.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.Decorator.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.Decorator.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij Styx.Logic.BehaviorTree.TreeRoot.b()
[14:20:57:796] Cleared POI

this is what i get
 
[14:20:57:761] Activity: Moving to gate
[14:20:57:762] % FindBestTarget-PVP within 40
[14:20:57:762] % FindBestTarget: found 0 mobs within distance
[14:20:57:796] System.InvalidOperationException: The current navmesh is null!
bij Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
bij Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
bij Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
bij Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
bij CommonBehaviors.Actions.NavigationAction.Run(Object context)
bij PvPBot.Actions.ActionMoveToBattlegroundGate.Run(Object context)
bij TreeSharp.Action.RunAction(Object context)
bij TreeSharp.Action.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.Decorator.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.Decorator.a.a()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij TreeSharp.PrioritySelector.a.b()
bij TreeSharp.Composite.Tick(Object context)
bij Styx.Logic.BehaviorTree.TreeRoot.b()
[14:20:57:796] Cleared POI

this is what i get

Navmesh is down. Its being worked on this very second.
 
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