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[Release] Demonbuddy Release Thread

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It'd be real nice if the autoupdater didn't simply delete the old version of the bot executable, but rather archive it. Either that or still allow us to download old versions of the bot. I've been using the autoupdater, so I have no way of reverting to .95. Is .95 available somewhere that I'm not aware of?

- Ben
 
ok.. tried a brad new install.. downloaded the new version and just loaded a profile... 1 run it did ok afterwards it crashed... Any ETA fix ???
 
Benkoren first of all, thanks i loved your jc/etc shuffle, was amazing.

Using Windows ? Try clicking on Db.exe and 'Restore previous versions' and see if your lucky enough to have it there :)
 
wait a couple more hours for the fix. In my case I will wait until tomorrow. Going to bed now. Cheers!
 
well its actually working fine only problem My wizz cant use any skill just magic missile :S any wizard combat route that i can use maybe?

Luck my enchantress is so op:D hehe
 
No ... not fixed unfortunately. It's bizarre ... if server side load were the problem, I would not expect a stop/start of the bot to fix it ... or just moving it further along manually to fix it either. It seems more like you end up standing in a particular location from which the navigation engine cannot produce a valid path. It's very strange, but surely doesn't seem load related.

Who knows ... I'm sure they will get it resolved soon enough.

That sounds a lot like HB failing to generate path, which was caused by mesh issues.
Generally moving the bot an inch would make it start back up, but it wasn't a frequent error. Just something that happened if somehow you ended up in a weird spot.
 
.99 seems too of made my character follow waypoints alot slower and gets stuck more often :/
 
i dont get this.. im using the wretched queen profile, on hell, with barbarian and modified mammon CC.... and it is finally working perfectly, not stopping ONCE... on my Deamon Hunter it gets stuck tho... weird...
 
All the targeting issues are gone now! mad props to the devs. Very nice update indeed. The navigation processing seems to be considerably sped up as well. awesome. havent crashed yet. crossing fingers.

still line of sight issues though on wizard :( seems like something that can be fixed via CCs though
 
New version seems great but I'm looking forward to the next update to fix the crashing.

:D

Great job team.
 
New build .100, should fix the problems with the crashes

Get it from the first page or let the updater download it.
Seems to be fixed, but it seems to "nav" a lot after looting treasures :
... Waiting for path request to finish...
[00:42:47.836 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:47.836 D] Waiting for path request to finish...
[00:42:47.975 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:47.975 D] Waiting for path request to finish...
[00:42:48.129 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.129 D] Waiting for path request to finish...
[00:42:48.281 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.281 D] Waiting for path request to finish...
[00:42:48.434 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.434 D] Waiting for path request to finish...
[00:42:48.587 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.587 D] Waiting for path request to finish...
[00:42:48.739 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.739 D] Waiting for path request to finish...
[00:42:48.892 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:48.893 D] Waiting for path request to finish...
[00:42:49.045 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>
[00:42:49.045 D] Waiting for path request to finish...
[00:42:49.196 D] Generating path to Core End - <943.4499, 720.587, 0.2641227>"
 
sigh... first run on .100 and its sitting there waiting on nav endlessly =\

to clarify. .99 "seemed" better regarding nav..... it ran like 7 games without stopping... first run of new one it stopped

i just pressed stop then start again and it fixed itself.... def still something going on with navigation
 
sigh... first run on .100 and its sitting there waiting on nav endlessly =\

Seriously, could we get a definitive fix on this?
This is the single most important problem the bot has right now.

EDIT: Excuse me, it's actually the single most important problem the has had since release.
 
This update is more so a downgrade for the Sarknoth run. Even with the kill radius set at 60, my DH is now running directly into monsters and rarely fighting back.


Back to the previous version I go.
 
This update is more so a downgrade for the Sarknoth run. Even with the kill radius set at 60, my DH is now running directly into monsters and rarely fighting back.


Back to the previous version I go.

how do you do that?? doesnt the updater overwrite the files?
 
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